I put together a how to play video a while back for a simple card game I designed. But then, I went to Honduras and disappeared from the internet for about a year. So, I never got any feedback on the game.
If you have 3 minutes, check out the video and let me know:
1. Does the game makes sense?
2. Do you understand how to play?
3. How does the game look?
4. Would you want to play this game?
I originally designed the game with the intent of playing it on mission trips. I wanted something with UNO's depth but with a few more choices. I wanted to be able to play it in the airport or at the dinner table. I also wanted it to be language neutral, so people could potentially play it with non-English speakers.
The rules are even in English and Spanish.
However, I really appreciate the ideas on making the game a little deeper. Not sure I'll take it that direction, but I like the thought of specific "workers" that change point values.
What about having a Mayor token that can be moved to government buildings and it doubles the points of every building he's next to?
You're dead on about the art. The cards looked awesome on my computer screen but turned out much darker once the Game Crafter printed them. I had a friend update the art to remove the dark edges, but I think I would get him to redo the buildings entirely to make everything easier to see. The game struggles in low light.
There's 31 cards in the deck. 25 playable cards. 6 for scoring. Having the 6 different cards for scoring allows it to be random each game. Plus, because of how the Game Crafter charges for cards, having that many doesn't effect the price.
I'm open for other ideas on how to score though.
There's an alternate way to play that makes the game a whole lot faster.
See it here: https://www.youtube.com/watch?v=7V3-P7jjChk
Would it be better to make this the standard way to play?
I really appreciate all of the feedback!