The other day I thought about a new (i think) take on the zombie board game genre. Instead of controlling either zombies or individual people to survive (Last Night on Earth, Zombie Plague), I was thinking about a wargamesque sort of RTS game, in which players would control either the government handling the situation or the zombie infestation.
The board would be one large hex or square grid representing city blocks, each with a number of white cubes (Population). As the virus spreads these white cubes are removed and replaced with red cubes (Zombies)
As the humans, you would have a deck of cards which could upgrade your abilities to combat the infection, i.e. more effective quarantines, faster evacuations, and easier military placement. Every time you save people you would gain VP. However, saving those who hold incubated disease or who have not yet turned (still need a system for that) make you lose victory points, as well as any people you leave in the city when you decide to endgame (Nuke the city). So until you Nuke the place, your main goal is to stave off the infection while saving as many as you can before they leave the city.
I need more help on the zombie side. So far, I have the ability to immediately turn zombies or to allow the virus to incubate on the victim, potentially spreading or causing reckless human players to lose VP. How you would gain VP is still undecided (probably number of Zombies left when the Nuke falls, plus city blocks with infected). I would also like the ability to sacrifice a number of zombie units to create a hive, which regularly turns out normal or Special zombies (stronger or faster zombies).
Right now, I would just like some suggestions on:
1. Low Luck Combat between Military and Zombies
2. System for keeping track of population cubes with incubated disease (so that the humans do not know, but the zombies do).
3. Ideas for Special Zombies
4. Other Zombie actions to make the game more strategic or developed for both teams.
Any help on these questions or other ideas is greatly appreciated!!
Nice job. I like this different sort of take on it, though it reminds me of Rock, Paper, Scissors a lot. It is also very different from my approach, but I still like it.
However, the game I was thinking of would be more like a wargame, whereas yours is more like an abstract. Still pretty cool.
Thanks for the input.