Planning to increase my skill in making maps.
This time my goal is to make a nice (hexagon) landscape, while using existing seemless textures. This goes well in fase 1.
My main problem is the combination of textures (fase 2).
Currently I am searching for a good grass texture with a fitting forest texture.
The results are;
sometimes the grass is to dark,
or the forest "seems" to be underground. etc. etc.
sometimes one of the textures seems drawn while the other is more or less photo quality.
Tried 5 x 5 = 25 so far.
Do I have to keep searching google and try out every possible combination?
Or is there a guideline somewhere to follow?
Any advice on this?
Is drawing the gfx yourself an option. In my own current project I have used both of my suggestions, a slightly offset topdown view along with a more symbolic representation. One problem though is that the maps cannot be rotated (well, they can, it just won't look very nice and consistent).
I had this exact same story with the first batch. You still can find some of those pictures on this forum from a second batch where I was using google images. It was a very easy concept. Although a lot of copy/paste work back then. I think I could do it much much faster these days. And with less lag. The first batch was even a disaster in game play too.
So far I haven't encountered even one topdown map style that is both modular and good-looking. Although the Lock n Load maps are very nice (I couldn't even dream of creating anything like them and also they seem to take forever to draw) but then there is the problem with hexes - street intersections and square angles - they just doesn't work very well with six sided polys.
I have used those maps in the first play tests too. They are indeed good. But they lacked for me the requirements for strategic game play by my game mechanics. Thus I needed to create my own style.
Maybe poor advice but maybe you can make something out of it...
At least you have been on the same road. To bad, hexagons are a requirement to get my game going. If I where to change that at this point, than I might as well quit. :)
Maps are my specialty, maybe I can try something:
- What kind of setting is it? Tropical forest? Snowy forest? Dense jungle or scattered trees? Is it lush green grass or dry yellow grass?
All of the above :D. And more. But for now I am gathering just enough for the terrain effects in the game.
I have posted the list before. But I do have plans to simplify if needed.
The terrain by general names, also the pictures are like these:
Grassland
Desert or Sand
Sea or River
Grass and Desert/Sand = Savannah
Grass and Water = River Crossing or Swamp
Sea and Desert = Beach or Mud or Sand River Crossing
Forest additions:
-on Grass is Forest
-on Sand is Palm Forest
-on Water is Mangrove Forest
-on Savannah is Savannah Forest
-on River Crossing will have Mangrove and visible grass in water
-on Swamp is Swamp Forest
-on Beach is Palm Beach
-on Mud will have Mangrove and visible mud as ground
Rocks/Hills additions:
-on Grass are Rocky Terrain or Hills
-on Sand are Rocky Desert or Desert Hills (Dune's)
-on Water are Rocky Sea
-on Savannah are Rocky Savannah or Savannah Hills
-on River Crossing are Rocky River Crossing
-on Swamp are Rocky Swamps
-on Beach are Rocky Beach or Beach Hills (Dune's)
-on Mud are Rocky Mud
Now, those are relatively old plans. If these are possible, it would be a welcome addition. Not to mention that somewhere the plans of having both rocks and tree's is there as well. But that would be just to chaotic for any designer. The negative part would be that my designing would be more limited.
One of my newer plans, the simpler version:
Only Water/Desert/Grass/"Mountainous or Rocks"/Forest (5).
Which also have each possible combination of blending over nicely (10).
Thus still 15 textures in total. They would really be used as texture in the simplified version.
Having the texture like fields would give me more design options. Thus if you make an attempt, please go for the simplified version.
- What kind / color of pieces will be occupying the terrain?
This can be any (flashy) colour. Good to know is that the fields are hexagons and the pieces are smaller squares. About 2 to 3 can fit in the hexagons.
- How big a distance is each tile supposed to represent?
One field can contain about 36 rifle men or 6 tanks. The average soldier can march 2 fields in 1 turn.
The fastest Jeep goes 7 fields in 1 turn.