Many fantasy flight games now have dials to keep track of information. Here are some examples from civilization and rune wars:
http://www.boardgamegeek.com/image/867597/sid-meiers-civilization-the-bo...
http://www.boardgamegeek.com/image/600146/runewars
I also use similar mechanics in my game, but the only solution I found so far is to use a sliding token on a track like shown in this picture.
http://bgd.lariennalibrary.com/uploads/fallen_kingdoms/Main/Pictures/Pho...
Th problem is that it takes a lot of space especially if all squares are 3/4 of an inch to be able to fit most generic components.
So I was wondering if it was possible for me to create dials for Print and play games. Since it's PnP, it must use very common components that people can easily have access, else the prototype will not be buildable.
The only solution so far is to use a paper clip. I have made a prototype as a demonstration here:
http://lariennalibrary.com/extern/forum/Picture_PnPDial.JPG
It seems to work OK and I might not be able to make very thin section like in civilization, but it's still better than the track.
I was wondering if any of you had a better suggestion than a paperclip?
I asked the same on BGG and they had a few good suggestions including brads. Still, I was not sure if brads were available for everybody. That is why I though using paper clips. I'll try to search in my area an see if I can find any.
Another person suggested using "eyelets". It seems interesting. I think I have some, I'll eventually make some tests.