We have a winner!
Courier Now
by A Round Tuit
Only a few entries this round. Summer is getting the better of us! Timers are difficult to use creatively, so let's see what everyone came up with, shall we?
10pts (July 18) - Courier Now by A Round Tuit
9 pts (July 19) - Timestream Thieves by andymakespasta
7 pts (July 20) - Block Party by mindspike
4 pts (July 21) - Countdown to Collision by cousinted
I liked the idea of a board game version of "Crazy Taxi".
(+) The basic idea is well thought out and the underlying mechanism is good in principle. The idea of moving cabs around the city in real time is appealing and I think could lead to some very chaotic tables.
(-) The focus of the game as written seems to be on moving strategically around the board. This doesn't seem to mesh well with real-time movement tied to an artificial time limit.
(=) I'd like to see the following changes.
*Less focus on planning the route and more focus on managing the timers. Difficulty comes not from "how do I get there" but from managing multiple cabs at once with a limited number of cab stops on the board.
*Each cab IS it's own timer, and can only be moved when the timer is stopped. The timer must be flipped after each move.
*Clients pay more for more stops. eg stop 1-$1, stop 2=$3, etc. Taxis can cash out at any point in the route.
*One cab per location on the board. This means that if your stop has a taxi in front of it, you have to wait for someone else's cab as well as yours.
*Players start with three taxis.
Great idea. Good potential. This could be very chaotic and amusing.