We have a winner!
Congrats to AndrewUBaker for "Magic Trick".
As hardcore gamers we tend to take to complicated games far more easily than the masses. We look for themes in our games and demand a story in addition to engrossing game play. It's easy to forget that for the unwashed masses, gaming is primarily a social event where you just happen to be tossing cards around. Well done, designers, and thanks for contributing this month!
Let's head over to the critiques forum and talk about the games.
Please Read: Details on entering the Game Design Showdown.
Entries are in!
Many people rose to the challenge of creating a whole game with an accessible theme and mechanic. Some went above and beyond, including links to Print and Play files! Of course, in the contest entry itself that's out - but after voting I encourage those designers (you know who you are) to post their links again in the critiques thread.
You all have a week from to read the entries and vote. The voting process is outline below, and you can do so with the VOTING FORM AT THIS LINK
Maybe you've heard the stories; One person talking to another, "Hey want to try this board game that just came out?
A lot of the games in the hobby market have strong themes that appeal to crowds accepting of those themes. I'm talking about dragons, space ships, pirates, samurai, etc. However there are millions of people out there that prefer non "geeky" themes, but still appreciate a bit of humour. The financial success of games like Exploding Kittens, Cards Against Humanity, and Fluxx are some of the more common examples.
And yet these games are sometimes disparaged by other designers as being sellouts or bad-games or whatever. I'm sure there could be a whole thread with a debate about mass-market games.
The point is here that as professional designers you may need to design games that don't fit your niche. Personally I've had to catch my tongue on more than one occastion when commissioned for simple "everyman" games. Working in these confines is a skill worth developing.
And so here is your challenge, designers:
You must design a game with simple, approachable mechanics that also uses a light, approachable theme. The game should be fun for children AND adults. Sound like the most generic game ever?
To put some bounds on this, here is a list of themes you may NOT choose from, or the voters may penalise you:
- Sci-fi/Fantasy settings (dragons, werewolves, vampires, fairy tales, gods, space ships, colonising worlds, etc)
- Pirates/Ninjas/Robots/Cowboys (these are niche tropes)
- Wars (oversaturated)
- Running business simulators (Factories, Wineries, Shipping businesses, etc. Also oversaturated)
There is no specific limit on the mechanic you choose, but it should be dead-simple. In fact, this game should be so simple that you should describe the entire game in the 500 word limit. This is in contrast to the normal contests where you must write a pitch. In this case, you should be able to play the game using the rules you write, minusing any external text on cards. It should be that simple.
The details:
Theme: Anything NOT on the forbidden list. Family friendly, non-niche, mass audience theme.
Mechanic: Super simple.
Component restriction: None.
Word Limit: Standard 500 word limit. This is a whole game rules, this time. It should be a simple game!
Voting: Award a Gold, Silver, and Bronze (worth 3,2, and 1 points respectively) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Medal (that's "Fool's Gold") worth -3 votes!
When submitting your entry: PLEASE USE THE FORM LINKED HERE.
Submissions: Friday the 2nd through Friday the 9th
Voting: Through the 16th. Votes will be through a form (link posted after submission period is ended).
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
Entrants may not assign any Medals to their own entry!
Entrants must assign all 3 Medals.
An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Comments or Questions: Comments and questions about this Challenge are handled on the Comments Thread
CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread.
GDS Details: For more details on how these Game Design Showdown Challenges work, visit the GDS Wiki Page.
Enjoy, and good luck!
-Rich and Mindspike
The Mystery Guest
A lite deduction game for 2-4 players.
Object
You all have been invited to a big party and it has been announced that a special mystery guest is coming. But who is it?! The object of the game is to be the first player to correctly identify the mystery guest.
Contents
The game includes 36 guest cards consisting of 18 pairs of guests and 4 guest list reference cards.
Setup - Sending out Invites
In a two player game, remove 6 sets of guests from play. In a three player game, remove 3 sets of guests from play. Leave them face up so players can check which guests were uninvited.
Shuffle the deck of guest cards and deal 6 cards to each player. Deal the remaining cards face down in a row in the center. Flip over the first card in the row. The last card in the row is the mystery guest that remains hidden from all players until a player tries to guess who it is.
The person that most recently attended a party is the starting player. Play begins with them and proceeds clockwise.
How to Play – Socializing with the Guests
A player starts their turn by either taking a face up card in the row or revealing a face down card in the row for all players to see and then taking that card.
If the player has any pairs in hand, they may lay down as many pairs as they want. Whenever a pair is laid down, the player is granted two special actions!
1) Look at one card from another player’s hand.
2) Look at one face down card (except the mystery guest) in the row.
However, if more than one pair is laid down on the same turn, the player is not granted any special actions on that turn!
To end their turn, the player replaces the card taken from the row with a different card from their hand, placed face up.
Winning the Game – Identifying the Mystery Guest
When a player lays down their third pair of guests, they must make a guess about the identity of the mystery guest.
The guess must identify both the title and name of the mystery guest (i.e. “The mystery guest is Mrs. Van Pelt.” or “The mystery guest is Mr. Bigglesworth.”).
After announcing their guess, the player looks at the mystery guest card without showing it to the other players. If they guessed correctly, the mystery guest is revealed and that player wins the game! If they guessed incorrectly, the card is returned to the row face down and that player is kicked out of this game’s party.
If all players incorrectly guess the mystery guest, throw another party and play again!