Hi all.
I made a post in my journal today, that I though might be an interesting design discussion. It was more about my own trials and tribulations of creating a board game and how I disillusioned myself when it came to making a prototype.
I’m a mechanics and theme kinda guy and limited on the art front, or more specifically I can't put on to the pieces, the vision I have in my head which made me take a big step back from the site and to leave things alone of a while. Ideas still floated around my head, usually to and from work, but I didn't really want to touch any of them due to this fear that I'd just throw it away and not want to come back to it.
My realization only come a week or so ago when I was lurking around on the site and I was looking at some images that had been placed up. It was a simple card with just bits of text on it and made me realize that I don't need a AAA looking game to play test it. That was my biggest hurdle. For solo testing I can just use text, maybe even with my wife and very close friends I could do this. If I wanted a better looking prototype for blind testing there are plenty of people who are willing to donate time, or for a small cost would be happy to help out.
This, for me, was massive. Without that realization, I think my ability to create games that I'd enjoy playing would have never gotten anywhere. I'm not expecting to sell anything, other than to create a game that I would like to play. If others like the game/s I design, then awesome, but that isn't my driving force in this hobby.
I would be interested to know other peoples realizations of design and how they solved a problem for a great and fun hobby.