Is that an Open World game might resemble a "large" Dungeon Crawler. Or the experience of the game would be something like that.
Reminds me a little about "World of Xeen" the Might & Magic series (before Heroes). The map from the "Clouds of Xeen" was for Might & Magic IV and some places could not be explored because they actually belonged to "World of Xeen" in the future release of Might & Magic V!
These are older games... But the two (2) games intersected in certain areas of the game's map... Which was kinda cool to be real honest.
One side note, I think people who read "LEGACY" thought it meant permanent defacing of cards and tiles. No it just means that you can mark up the cards with stickers while you play - and then after the game is over, you can remove all those sticker ... and play again.
You might need to buy more stickers at some point... but that goes without saying in a LEGACY game!
After reading what everyone else has say... I get the impression that the game WOULD be reduced to some "elaborate" Dungeon Crawler... Anyways...
After reading what everyone else has say... I get the impression that the game WOULD be reduced to some "elaborate" Dungeon Crawler... Anyways...
I guess it depends on your definition of dungeon crawl. But the game I'm thinking of is more about exploration, figuring out where to go, completing side quests, completing plot points that lead to numerous decisions on where the story goes next.
And there would also be some dungeons to explore, beat, and find cool stuff in.
Combat would not be tactical at all. It would be quick. Encounters are currently averaging around 30 seconds. The goal is to get through combat quickly to move on to the next thing to explore.
My thoughts exactly.
But I wonder about the "open" world part. Is everyone talking about a possible "infinite" expansion? Or would it be a "random" world, each time it is played?
None of the game would be procedurely generated. The world, maps, and enemies would be fixed.
There would be a random encounter deck and perhaps a random loot deck for areas that weren't involved in the story, but even these decks would be tied to specific areas.
I want the player to have to do as little book keeping as possible, so there wouldn't be any charts or draws for the player to do to see what comes next.