The more I play open world video games, the more I wonder if there would be a market for an open world board game.
What if a tabletop game could capture a similar experience that the new Zelda game offers? Would anybody be interested in that?
I realize it would require a mountain of work and probably only work for 1 player.
Anything at all like what you were thinking?
Yes. There would be a small square board that would be the "overworld," and then zoomed in maps of the locations found on the overwold map. So, a player would move to a space on the overworld and then the zoomed in map would have lots of different locations to visit and explore.
Some locations would have a player draw a specific card. Some locations would call for a random encounter card to be drawn. Some locations would just be places to gather resources.
Same goes with Character boards: use stickers to improve boards... Allowing you to SAVE the state without worrying about misplacing markers or losing your stats.
Forget about taking over a basement... With LEGACY you don't need it. Just make sure you use laminated, UV Coating or thin plastic over the cards (I did this for Quest AC)... And then you can stick everything you want and it's PERMANENT until the GAME ENDS!
That can make a HUGE influence HOW to keep the status (SAVE) of your game!
This is precisely what I was thinking. The game would come with lots of non-permanent stickers to mark quests that had been completed/failed, locations the player wanted to remember to revisit at a later time, side quests that get unlocked, and etc.
As far as keeping track of saved game data, I would probably go with the D&D model of using a paper character sheet and a deck box to store saved cards.