Yeah, the discussion went in a different direction very quickly. The OP was mostly about how to record ideas and talking about a standard format for noting them down that could be useful for both boardgames and videogames. I've found the thread interesting reading though.
This shows how helpful the community can be. We are all thinking ahead for him. (Well, I wasn't in my first post. But still.)
Give the kid some credit. He doesn't know yet how the real world works.
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"Idea" people are often the older guys that have experienced a lot of jobs that support the idea guy.
Each of them started at the bottom. And know how the company in a whole works. They can put together the right jobs, with the right interactions, to make a whole >working< company.
In other words. You start a job at a company. Then you have to grow to be the boss of the company. And on that road, you fill in other jobs of that company. So, you know at the top what you are doing.
A good boss does all jobs, directly or indirectly.
That reminds me, how good are your communication skills?
Are you good to persuade other people to help you in real life? I am not talking about doing some simple questions of "help me with 'something' ". But more in the trend of using tactical words that will persuade people to help you with pleasure. No matter how bad the job is.
Are you saying Blizzard's Starcraft and Starcraft II did not have sufficiently compelling storylines? I for one player Starcraft and I was fully immersed into the story - so much so I would spend countless hours trying to reach the next level - just so that the animated sequences would play and the storyline would be slowly revealed.
If you criticize someone's game - the onus is on YOU to make a BETTER one.
Just saying game X, Y, and Z are all crappy - is like calling the kettle black. Big deal... At least those people developed their ideas - they did something.
What I'm trying to say is this: "Ideas, good or bad, are not enough. You need to produce something of value that is concrete."
By doing this - you are take steps in the right direction. No doubt the project will change from the outset - but that's another thing: bending to the demands of the team, changing the feature set based on the timeline, etc.
Have not played starcraft, but was not impressed story wise by diablo 3 and the entire warcraft setting looks like an utter mess. They really just toss everything they can think of in there it seems, wether it fits the setting or not.
Blizzard certainly is a talented studio, I respect them for many reasons, but story is not one of them.
Bioware was pretty amazing with stories in their earlier years though. They peaked with Jade Empire in my opinion, it is the only game so far that nearly brought me to tears.
It had a great sense of humor to it, but also handled dramatic parts nicely, and there where some very touching moments in it.
They also managed to surpass all star wars movies with KOTOR, story wise. They explored more mature themes and the shades of grey within the force.
Medievil also had a very unique story, with a lot of humor to it. Great delivery by the voice actors helps a lot here too. The story suited the style of the game perfectly.