I've been having a lot of ideas for videogames through the years and I tend to write them all down. It's a bit of a mess though and I am trying to streamline this and organise it properly.
An old friend has some contacts with some developers and publishers and is trying to help create an opportunity for me to present my ideas, so I want to prepare myself for that.
So I think I will need some sort of template that works for all game ideas, for the basic information. And then I could still put additional files in each game's map for more specific aspects of the game when going into more detail and where a single template won't work for all games.
Here are some things I plan to put on this template, which means I will have to redo all my ideas into this format:
-How does the gameplay work?
-What is the goal in the game?
-Why would people want this game?
-What makes it unique?
-What are the possibilities for sequels, DLC and such?
-Does it have multiplayer?
Maybe you have ideas for what more I can add to this list? Or maybe suggestions to phrase these things better or change the order of them to what works best when speaking about my ideas?
I figure this forum would be perfect for asking this since a template like this could actually work for boardgame ideas too, so might be helpfull for others to use as well.
Looking forward to hearing your thoughts!
Well I have no idea, I imagine it will be either through mail or Skype since I live in the Netherlands and the companies he mentioned are not here.
Which ideas I will represent to them will depend on the one I get to talk with, I will pitch what would suit them best.
I've also written down some specific ideas for each that only they can do due to the licenses in their possesion.
I could add at the beginning a simple:
-What's it about?
This could allow for the short description of the genre and would pretty much be that elevator pitch.
Target demographic is not something that should be pushed hard I think unless its for kids. Since then you have to keep in mind what they can handle. But I think I can cover this in the "what's it about" section.
Platforms is something I can toss into the title or such possibly..
I gues the monetising would be part of the section regarding sequels and DLC. I wont pitch any free to play garbage anyways but I can make plenty of suggestions for DLC, pre order bonuses, potential for sequels and all that.
Sample art I cant do, I am not an artist.
I gues what games its like would be covered in the other topics like "what makes it unique" and I will be quite likely to draw comparisons to well known existing games to be able to quickly explain with few words how the game works.
And the topic of "what makes it unique?" covers what makes it different.
Good point about the background story, I will put that in too.
I cant write code or anything and control schemes I can give suggestions for if I have them, but typically that would be a later stage of game design than the initial pitch I suppose.
For pc I dont think any mention of controll schemes is needed, but for console games I could try it since buttons are more limited and it really needs to flow well.
PC controlls can be completely reassigned by choice anyways for pretty much all games.
Thanks for the suggestions.