It seems very "tense" with the timers and a bit "free-for-all". Talking with @X3M about his own "project" ... Has got me thinking about my own RTS game which I call "Mech Missions 3000" or "MM3K" (the Abbreviated version).
I hope to make a Mech RTS with a maximum of 3 Platoons (1 Company).
Much like the Video Game "Age of War 3" ... I too envision something similar ... But of course a FRACTION of the detail in the Video Game. And seeing as it is a Mech game ... Of course there are no "troops" only Mechs. In the sprit of MechWarrior or FASA BattleTech.
I shared some of my thoughts on the use of Sand Timers to prepare orders, execute builds, and/or move/battle Mech Platoon(s). I plan on a "less chaotic" flow for the game in which the timers are used to "synchronize actions" not to control a "feverish" pace to get things going as quick as possible with no way to validate what the opponent is doing.
My plan is to allow from 2 or 4 players to play the game simultaneously. Again the game is in it's INFANCY. Just a collection of ideas ATM. I don't plan to compete with games like "RedTide". Much like @X3M ... I don't even know IF I will get far enough in the design and make it a playable game. But that was interesting to watch... Gave me a bit of validation that my own RTS will be very different. And mine will be focused on Mech battles.
Cheers @Stormyknight1976 (aka Jesse)!
I have been following this designer since Early December 2019.
He uses sand timers for cooldowns during combat and to replenish resources per turn. Its a rts board game. Tanks and infantry.
Tons of video demo play, an unboxing and other playtesting videos solo and co-op with his 2 friends on several different occuations.
Jesse
Sure thing!
But I refrain from timers. I got something cooler. It is called "decide till the roll".
What this means is that the game is turn based.
The player that makes a decision has time to think.
But once decided, he has to reach to the dice. Everyone interested into fiddling with the decision may declare in that moment.
Not only that, another RTS part of the game are the Event Cards. You can play these whenever you like.
(Although, some are out of place these days, no more XP)
As for the main subject. I am trying to find something "correct" for video RTS.