The more and more I do game design, the more I see a lot of people "try", meaning they are doing this as a go-to or some sort of place to go because there's not many options for them out in the world (but they love games like no one does). I mean, in this day and age, we have pretty much most of the tools at our disposal to make board or card games.
I don't see this as a bad thing, necessarily, but it makes me want to ask the question:
What exactly is a game designer?
I know when I discuss topics like "What is a gamer?", I simply like to say, "someone who enjoys games.
But a game...designer is different. They are not the end-user, they are the content creator. There's a certain level of...professionalism that comes with the territory. We all know this because of how difficult it is to design and produce a game (much less get positive reviews) in this day and age.
I mean, many of us are all movie watchers, and many of us have the tools to make a movie...more or less. Does that mean we are movie producers? Is there a certain kind of education that a movie producer needs in order to be called a producer (or even a director)?
Some might say, "You're professional if you've made money". Yes, this can be true. But I used to sell dungeon crawl games on a grid paper to my friends for $1 when I was in middle school, so does that make me more of a game designer than a person that's failed in their Kickstarter attempt on a game they've been working on for a couple of years? Are we both game designers?
Some might also say, "You're a game designer if you have education/experience in game design". Well, I know for a fact that a lot of people on these forums are first-time "game designers", trying to get experience and advice. But does this put them on a level like the member lewpuls, who's not only published games, but teaches and also has a regular youtube video series teaching game design? Are the both game designers?
Some may word it differently. "Freelance" or "Up-and-coming" or "Professional" may be used. But where (if there is one) is the line? Should there be a line? Should we have distinctions of people that have published games as opposed to people that are still trying to get their first game out? Certainly someone that's published a game has the know-how to help others as opposed to the "blind leading the blind". Should we know the difference between someone that has a lot of experience as opposed to someone with none? If one has made games their whole lives, or even has an education but has nothing published, they certainly have more experience than a newbie on this forum.
Me? I think the term "game designer" is too general. But what do you guys think?
I disagree. You are NOT a musician just because you play an instrument. I PLAYED a musical instrument through high-school and stopped playing in college. I don't consider myself a musician, nor did I ever. I just played an instrument (for a part of my life).
To me, a Musician is somebody that:
A> Plays an instrument on a regular on-going basis
B> Plays an instrument to earn a living
I "dabbled" in some music at one stage of my life. And I even won 2nd prize at a competition in Ottawa.
Again just because you put together some lyrics on paper - does not make you a song writer. It just means you wrote a song. Ke$ha is a song writer. Even many popular SINGERS don't call themselves song writers because other people write their songs. They just sing the songs...
1. Do you consider yourself a Game Designer?
2. Have you put in the work to make something more playable, even when you REALLY didn't want to?
Just because you do things other people do, does not make you one of them... Like a Writer/Musician/Song Writer/etc.
It depends on your level of involvement.
For example when I say I'm a "Hobbyist"/"Independent" Game Designer, I have been designing my latest game for three (3) years. It has seen more than 20 incarnation/forms through the various playtest cycles to rules refinement. I spend probably about 20 hours a week on game design, from keeping up to date with BGDF threads, to re-working my current game, to helping others with their own designs, and watching videos about other games.
I have three or four designs for game ideas - and have all of those on the back-burner.
I WISH I had found a publisher for "Tradewars - Homeworld" - but F- it! I wasted 1 1/2 years in discussions with publishers that did not come to fruition. I got tired of trying to convince people that the game is worthy of publication.
So I'm releasing my 2nd self-published game this summer.
BUT FOR ME, it's only a HOBBY. Of course I would be happy if one of my designs gained some popularity such that I could continue to invest in that game. I have many expansion ideas for my current game - and well we'll see what the market says about my game...
I, like any other "aspiring" Game Designer, hope to be successful in my efforts to make and sell a successful design. So I will agree with you on this point: I too am an "Aspiring Game Designer".
I'll probably consider myself a "Game Designer" once one of my designs is in some form SUCCESSFUL in the market and gains some kind of recognition as being a good game to play. I've received positive feedback from Reviewers - but I want to know what "Gamers" think...
That's my opinion...
You may be a hobbyist, but I respect the F- out of you and I love your contributions. Just saying.