This is the final adjustment to the card. I feel it's right where it needs to be. The bow and arrow will be permanent as the icon for "Range" regardless if it is melee. Range will then be zero.
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Comments
Hope you just sit back ...
And just "listen" without prejudice to what I am about to say.
The layout is OKAY. The card is a bit monochromatic. If you ask a Graphic Designer to REDO this template, I'm pretty certain you can get a BETTER LOOKING layout.
I don't want to offend you... Your design skills are OKAY. But I've seen much better layouts done by professionals.
I know it's hard to take criticism: even my own game, sometimes I need to be flexible other times say "No I think the original looked better..." or "Maybe you can try something else with this type of style..."
But I'd be pretty certain that MOST publishers would want to "re-work" the card layout. And they have professional people to do just that.
Again don't take it personally; this is not an attack. Just my observations.
I get the impression that you think that because someone else designs the card template, you are LESS of a designer(?!) People have different levels of skills and some Graphic Artists can design better looking card templates.
I hope you are not offended and that you understand what I am saying...
Best of luck(?!) with your game!
No, I totally understand. I
No, I totally understand. I know I'm not the best and we'll aware the professionals would blow me out of the water. Text on a page doesnt convey tone. I dont take offense to anything you've said, before or now.
I'm just worried that it would be changed so much that it would lose its theme/flavor/style or become something I love into something I like.
Publishers are buying a game, but what they're really buying is a mechanic. Which makes me wonder why go through the trouble of getting art and cards and theme when that can all be changed.
Well like I said...
It depends on the Publisher.
They're buying a "system" (is probably more accurate). A "system" is probably comprised with a handful of mechanics. But some Publisher, especially the newer ones are also looking for "great looking" products.
So if you manage to put together a card template that says: "Hmm... this is a game I would like to know more about..." well then you might be able to interest them in taking a closer look.
If they have a designer on-staff, maybe they'll make changes.
But the thing is this: don't worry about love vs. like. Just focus on making more SALES. That's what matters. If your game doesn't sell, well then a Publisher will "shelve" it and move on to another game.