So I know one of the mechanical ideas behind the game was "keeping Monsters" and therefore the name "Monster Keep" (MK). I've also learnt from playing the prototype, that the number of cards is too high and that the method of play is... by far not FUN enough because of all the MATH.
I had hoped that I could BLEND Fantasy with something like War! and come out with a very "take-that" kind of card game. But with the card count and all of the MATH ... Quite honestly, it just wasn't working.