Just to give everyone some information about my Samurai game and to get everyone's opinions I want to share some info about my samurai game.
The basic game is similar to Hellas, in that you "build the world" while you are playing. The board is made up of 30 or so tiles that are about the size of 2 Carcossone tiles. Each tile has Mountains and roads that must match up on the edges, similar to carcassone. Each tile either has a village, a rice field or both. The majority have both.
Each person (2 player game) chooses an army with 15 peasant spearman, 7 samurai archers and 7 samurai spearman and 1 daimyo (general). Initially each person takes turns placing 4 tiles next to the starting tile and then placing there castle tiles on the edges. Each tile you place you get 1 peasant spearman to signify it is yours. When you place your castle you place your daimyo and then 1 of each warriors.
The point of the game is to either capture 17 villages, kill your opponent's daimyo or capture his castle.
On your turn you can take any 2 combination of the following actions.
-Attack 1 region
-Play a recruit card
-Draw a card (You also get a card if you win a battle)
-Explore (which lets you place a new land tile anywhere)
-Move
Recruiting is done by playing a card. Each card has a number of troops you may place anywhere on your tiles as long as you can support them.
Each rice field you own will support one unit you own. If you have 4 rice fields you may have 4 samurais. Peasants do not need to be supported.
You may never have more than 5 units in one tile.
I am trying to figure oout a way to incorporate ronin into the game.
The Idea is to reward combined arms (Different kinds of warriors). The three types of warriors each have a unique ability and are as follows:
Peasant Spearman- Their ability is that they do not have to be supported by rice patties
Samurai Swordsman - Roll 2 dice in combat
Samurai archers - They role first each round and remove casualties before the round.
So anyway here is how combat works. When I mention dice I am using D6. Each unit in combat gets 1 dice except for the swordsman, who get 2.
For 1 type of unit, you must roll a 1 or less to get a "hit" (If you have 20 spearman you get 20 dice and each 1 you roll you score a hit.)
For 2 types of unit you must roll a 2 or less (If you a samurai and a spearman in battle you roll 3 dice [remember swordsman get 2 dice] any roll of 2 or less is a a hit.
For 3 types of army units you must roll a 3 or less. (Example: you have 1 archer 1 swordsman and 2 spearman. First you roll 1 dice for the archer, on a 3 or more you hit and the casualty is immediately removed. Next, your swordsman and 2 spearman roll 3 dice and any 3 or less' is a hit.
Combat is considered simultaneous .
Combat is fought in rounds. The first round only 1 unit from each side is committed to the battle. The second round 2 MORE units are committed to battle. The third round 3 MORE units are committed. So theoretically if no one dies their could be 6 units in battle during the third round.
Another thing to note is, while armies are small battles can be large because of multiply armies attacking