Ok, I've got some prototype rules together.
The game is called Everest, and is a race to climb the famous mountain. The players hadn't planned to climb this beast and don't have sponsors and climbers lined up yet, but another team (in the form of an advancing turn marker) is already on its way up so the players need to scramble and start climbing, hoping to put it all together on their way up.
At the moment this game doesn't... gel. It's inelegant, somewhat fiddly, and has too many components. It formed around an idea for the board, the tiles, and the climbers: the rest of the game is designed to try to create some interesting decisions.
None of the numbers is particularly balanced. For example the Royal Climbing Team (the turn marker) has 20 steps to reach the top of the mountain: 15 might be a much better number, or maybe 25. I have no idea at this point (though 15 would be pretty tight).
Some basic info:
- For 3 to 5 players (may support 2 with some modifications) Playing time target is 75 to 90 minutes, though the current incarnation probably takes longer than that.
I'll try to put up some sample cards shortly so the ideas surrounding the cards are more clear.
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Just to make it clear, I uploaded a slightly modified PDF... please use that one (it fixes an error in the Tier numbering scheme and so should be more clear, and it's more reasonably sized).
Please be forthright with your thoughts. I consider this one of my more awkward designs and most in the need of workshopping.