So a FLGS Store Manager suggested that I think about "removing" Player Elimination in the 4 Multiplayer Games. In 2 Player Duels, it makes sense that a player who drops below 0 Morale Points (MPs) is automatically the "losing" player...
However in a 4 Multiplayer Game, when any player drops below 0 MPs, what happens is they need to ROLL for control of their units. The random test consists of rolling 1d4 and the player whose number is rolled, controls the units and can initiate a skirmish with one of the other players.
What do you Game Designers think of this "mechanic"???
I think it's a pretty fair way to "remove" Player Elimination, all the while having a very "crippling" mechanic for control of your units.
Let me know if you have concerns, feedback, questions...
Cheers.
Is that in the game, you can make an OPPONENT LOSE "Morale Points" (MPs) or YOU can GAIN MPs! As the card pool for the game will GROW, I intend to add cards that provide a BENEFICIAL outcome to "skirmishes".
So this means if you are at -2 MPs and you roll a "2" (And you are Player #2) you can maybe use a unit to EARN +4 MPs giving you a +2 MPs... For example...
This will depend on how you build your deck and collect more cards to drive up the Morale level of your army.
Ultimately if you build a deck with some "negative fail-safes", you could be back in full control with just the right card in your play area...