The setting is a fictionnal WW2 game
In many war games, certain units have 2 steps. When it receives a hit it gets flipped and when it receives a second hit on the flipped (aka reduced) side, it dies. Later reduced units can be reinforced and flipped back to the original size.
I was thinking if each side could have different units with different stats. Here is an example:
Infantry - Tank: On the reduced side you only have basic infantry, but on the full side you add armors and other vehicles to the lot. When it get's damaged, it reverts back to basic infantry.
Fighter - Bombers: On the reduces side you can have fighters that can defend an area or support adjacent area in offense. On the full side, bombers can now make strategic bombing in adjacent areas.
Other ideas:
Battleship - Carriers OR : Light carrier - Carrier, Heavy cruiser - battleship.
In overall, the goal is to reduce the amount of tokens to play the game. Or have so few types of tokens that all of them are used.
Maybe I failed to mention that the "reduced" unit is included in the "full" strength unit.
So either you have a basic infantry, or infantry supported with armored vehicles. Each side would have different stats, for example to roll less equal on a D6:
Infantry: Att 2, Def 3
Armor: Att: 4, def: 3
In many games, bombardment from plane or ship can only reduce units, in that case it would be explained as "the vehicles got destroyed, but the infantry remains".
Reinforcing a unit will be explainable as sending vehicles to the target unit. It could be possible to swap vehicles between 2 infantry units as non-combat movement ( 1 half and 1 full units: both tokens flip).
One thing that I realized is that I could use only 3 unit types making some sort of semi-abstract game. There would be:
LAND: Infantry -> Infantry with Armor
AIR: Fighter -> Fighter with Bomber
SEA: Battle Fleet -> Battle fleet with Carrier fleet
I could even abstract marines and be part of the naval unit like planes could be part of a carrier. That would allow naval units to capture land spaced by themselves. Naval units might be able to move 2 space by sea. Air units will have the advantage of covering adjacent regions. And land units, maybe they can take advantage of terrain or supplies/support. Not sure.