Old Town Road is an in-hand solitaire card game following your encounters with outlaws along the infamous road leading to Old Town. Participate in various events along the route in the best sequence possible to score 3-card poker hands once you've reached town.
The game is comprised of 24 character cards, 4 establishment cards, and the Old Town reference card.
PnP Rules • PnP Card Fronts • PnP Card Backs
Comments
PlayingCards.io
Another user on bgg.com created a playingcards.io version of the game!
A quote taken from that user:
If anyone else wants to try the game on PlayingCards.io, you can use this Old Town Road Public Room, or import old-town-road.pcio into your own room (Go to PlayingCards.io, choose any game (which will create the room), click the toolbox icon to edit, choose the room options tab from the bottom menu and then import room.) To play, just click "New Game." You can just slide cards from the deck on the left into the "Road" box, and click to flip them over. Also, just slide cards from the "Road" box to the "Town" box when they have been eliminated. A long click/press on a card will bring up a rotation menu.
Update
Updated the rules and cards to v2.0!
Art
What do you think of the layout and iconography (assuming you read the rules)? Thanks!
Gunslingers
Since all the characters are Gunslingers, do you really need to have the pistol icon on them? We all know they have guns. We know they're not buildings because that is obvious.
Personally I think it might be more useful to have a larger faction icon, for Bandits or the Law. This is especially important for the full-colour versions of the cards, where the sheriff's badge is not shown in as much contrast as it is with the silhouette versions of the characters.
Maybe you're planning an expansion or something where some characters are not Gunslingers, in which case my concern isn't addressed with omitting the icon. If that's the case, maybe an outline, and something a little bit larger? Can you have different backgrounds for the different factions instead of adjusting the icons?
Improvements
Personally I think it might be more useful to have a larger faction icon, for Bandits or the Law. This is especially important for the full-colour versions of the cards, where the sheriff's badge is not shown in as much contrast as it is with the silhouette versions of the characters.
Maybe you're planning an expansion or something where some characters are not Gunslingers, in which case my concern isn't addressed with omitting the icon. If that's the case, maybe an outline, and something a little bit larger? Can you have different backgrounds for the different factions instead of adjusting the icons?
I actually just enlarged and moved the affiliation symbol to be inline with the rest of the primary information. I had asked other playtesters whether to leave the gun in or not and ppl liked it in there as a reminder that those numbers mean the gunslinger's range. And yes, I do plan to have civilians and other weapon types eventually (knife, whip, lasso, bow/arrow for native americans, etc.)
The PnP is now in full color!
I recolored the scoring symbols to stand out more and think they "pop" much better:
Sir Thecos made a playthrough
Sir Thecos made a playthrough video for Old Town Road for the BGG Solitaire Contest: https://www.youtube.com/watch?v=LUQBr0CUi84