The new board is in place and I'm creating the units to go with it. The grid squares are going to be a half an inch by a half an inch. The board is about 1 and a half foot by 2. This will change or fluctuate depending on how gameplay goes. The only thing I'm still struggling with is the amount of chance presented in the game.
It has a lot of strategic elements in building your base but I feel as though the collision of units and the battle between players is relying too much on chance. Other than dice and random card pick up, what are some ways I can incorporate a fun strategic environment when attacking and defending?