The game I am currently designing has several different mechanics that all intermesh with each other in a complex way. Whenever I go to make changes in one area, I don't realize that it adversely affects other areas resulting in an imbalance in the game and more time spent redesigning.
That got me thinking... what if there was a way to display all of the game mechanics and how they relate on one sheet of paper? What about a Game Flow Chart???
I have started sketching out a flow chart with some rough ideas. Maybe a standard format for games could be established. For example, the underlying mechanic could be shown in a rectangle, a diamond could indicate a decision point, and a circle could indicate results from a decision.
If a standard format is used, I see other potential applications for flow charts for games (submissions to publishers, addendum to written rules, and easier explanations for visual learners).
I am sure somewhere along the line, someone else had this idea. Does anyone know of some real games that have used flow charts with their instructions?
Any other comments or suggestions?
This is a really interesting read:
Grammar of Gameplay by Ralph Koster
This guy is the Chief Creative Officer of Sony Online Entertainment. I also have his book, a Theory of Fun for Game Design, but haven't had a chance to read it yet.
Koster attempts to create a meta-language with which to describe game mechanics.
I also created this chart for the interaction of components in one of my games:
Kingdoms & Empires interaction chart