I was recently amused when I rediscovered the Gamers' Glossary published in Steve Jackson Games' "Murphy's Rules and other Strangeness" cartoon book. In that Glossary feature, the readers of SJG's Space Gamer magazine had offered translations of commonly used phrases in the games industry. As a lot of these affect us I thought I'd share a few:
Basic rules book = You'd better plan on buying our advanced rules, too.
[Ron Peetz]
Flexible rules system = Will be interpreted differently by everyone who reads them.
[Randy Divinski]
Create your own scenarios = We couldn't think of any outselves
[Glenn Mai]
10 years in the making! = Someone thought of the idea ten years ago and now it's a game.
Level of complexity: easy = Moderate
Level of complexity: moderate = Hard
Level of complexity: hard = Too complicated to play even the basic game.
[Stephen Melisi]
Hottest game on the market = Everyone's burning his copy
[Ernest Johnson]
Throughly researched = We looked it up in the encyclopedia.
[Mike Hurst]
Diceless combat resolution system = Slightly modified rock-paper-scissors.
Extensively blindtested = The playtesters were blind.
Widely acclaimed = Widely Advertised
[Rob Heinsoo]
Official errata = Second half of the rules
[Louis Soldano]
Like nothing any gamer has seen before! = Not playtested.
[Stefan Jones]
Game of exploration = More time will be spent searching through the rulebook than playing the game.
Game of diplomacy = More time will be spent convincing your friends that your rule interpretations are correct than playing the game.
Game of combat = More time will be spent arguing and fighting about the unclear rules than playing the game.
[Bob Dahla]
First edition = Rough draft
Completely revised and updated = Second draft
Playability = A magic word of power invoked to avoid the necessity of research.
Historically accurate = A magic word of power invoked to avoid the necessity of playtesting.
Based on the famous book = The names of the counters are the same as those in the book.
[Jay Rudin]
(No designer listed) = Noone wants the blame.
For 2 to 4 players = For 2 or 4 players.
[Space Gamer 42]
The book is long out of print, but worth getting if you ever see a copy second hand (ISBN 1-55634-099-0).
Best wishes,
Richard.
Level of complexity: moderate = Hard
Level of complexity: hard = Too complicated to play even the basic game.
[Stephen Melisi]
I think this was written with old AH wargames in mind and I can certainly sympathise in that context.
It is certainly true that too many games seem to have a license tacked on. I know it divides opinions widely, but Knizia's cooperative Lord of the Rings game is one that I really admire for capturing its theme properly, whereas the LOTR theme in "The Search" is nonsensical and unwelcome.
I can only imagine the contributor was thinking about the American wargames industry in the 1980s (when this was written), as German game designers were fighting *for* their names on boxes.
This one is fairly accurate in some games-- three is a difficult number. The other variant of this I've seen is games that say 2-4 when clearly they mean 3-4; the two player version being completely hopeless as the rules were clearly designed to be multiplayer. This is an issue I've been thinking about recently, as I'm working on a 2-player game; the change in a game's dynamics when it becomes zero-sum are immense.
Best wishes,
Richard.