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Cities:
City of Baghdad
While in Baghdad, if you are not in combat you may visit:
-the shop
you may buy
a dagger - 1g
a potion - 2g
a magic wing - 3g
a camel - 4g
a scimitar - 5g
or if you have a negative fame you may try to robe the shop
(if your luck its bigger that the value of the object you had success, remove 1 luck)
-the healer
pay 1g heals 2 life
-the Caliph
pay 1g take one quest / pay 2 g if you have a negative fame.
When you enter the city, if you have a negative fame, the guards will try to arrest you:
You may betray the member of you party with more negative fame (fighting him and delivering him to the guards if you win, if you lose he delivers you to the guards), the arrested character loses is gold, and his items.
Or you may roll a d6:
1-3 you are arrested, lose gold equal to fame.
4-6 you flee.
City of London
While in London, if you are not in combat you may visit:
- the shop
you may buy
a dagger - 1g
a potion - 2g
a magic wing - 3g
a horse - 4g
a sword - 5g
or if you have a negative fame you may try to robe the shop
(if your luck its bigger that the value of the object you had success, remove 1 luck)
-the healer
pay 1g heals 2 life
-the king
pay 1g take one quest / pay 2 g if you have a negative fame.
When you enter the city, if you have a negative fame, the guards will try to arrest you:
You may betray the member of you party with more negative fame (fighting him and delivering him to the guards if you win, if you lose he delivers you to the guards), the arrested character loses is gold, and his items.
Or you may roll a d6:
1-3 you are arrested, lose gold equal to fame.
4-6 you flee.
City of Kiev
While in Kiev, if you are not in combat you may visit:
-the shop
you may buy
a dagger - 1g
a potion - 2g
a magic wing - 3g
a mule - 4g
a lance - 5g
or if you have a negative fame you may try to robe the shop
(if your luck its bigger that the value of the object you had success, remove 1 luck)
-the healer
pay 1g heals 2 life
-the czar
pay 1g take one quest / pay 2 g if you have a negative fame. If you have a negative fame You may seduce the czar’s wife, roll a d6, 1-2 your seduction fails 3-6 your seduction success, get one quest free.
When you enter the city, if you have a negative fame, the guards will try to arrest you:
You may betray the member of you party with more negative fame (fighting him and delivering him to the guards if you win, if you lose he delivers you to the guards), the arrested character loses is gold, and his items.
Or you may roll a d6:
1-3 you are arrested, lose gold equal to fame.
4-6 you flee.
City of Timbuktu
While in Timbuktu, if you are not in combat you may visit:
-the shop
you may buy
a dagger - 1g
a potion - 2g
a magic wing - 3g
a pig - 4g
a whip - 5g
or if you have a negative fame you may try to robe the shop
(if your luck its bigger that the value of the object you had success, remove 1 luck)
-the healer
pay 1g heals 2 life or if you have a negative fame you pay 2g and heal 1 life
-the chief
pay 1g take one quest / pay 2 g if you have a negative fame.
When you enter the city, if you have a negative fame, the guards will try to arrest you:
You may betray the member of you party with more negative fame (fighting him and delivering him to the guards if you win, if you lose he delivers you to the guards), the arrested character loses is gold, and his items.
Or you may roll a d6:
1-3 you are arrested, lose gold equal to fame.
4-6 you flee.
City of Delhi
While in Delhi, if you are not in combat you may visit:
-the shop
you may buy
a dagger - 1g
a potion - 2g
a magic wing - 3g
a ox - 4g
a lace - 5g
If you are a woman you may have sex with the shopkeeper to lower the prices equal to your luck value, or if you have a negative fame you may try to robe the shop (if your luck its bigger that the value of the object you had success, remove 1 luck)
-the healer
pay 1g heals 2 life
-the maharajah
pay 1g take one quest / pay 2 g if you have a negative fame.
When you enter the city, if you have a negative fame, the guards will try to arrest you:
You may betray the member of you party with more negative fame (fighting him and delivering him to the guards if you win, if you lose he delivers you to the guards), the arrested character loses is gold, and his items.
Or you may roll a d6:
1-3 you are arrested, lose gold equal to fame.
4-6 you flee.
City of Beijing
While in Beijing, if you are not in combat you may visit:
-the shop
you may buy
a dagger - 1g
a potion - 2g
a magic wing - 3g
a unicorn - 4g
a bamboo stick - 5g
or if you have a negative fame you may try to robe the shop(if your luck its bigger that the value of the object you had success, remove 1 luck), the shop owner, likes strong boys, you may sleep with him for the bamboo stick, lose 2 fame.
-the healer
pay 1g heals 2 life
-the Mandarin
pay 1g take one quest / pay 2 g if you have a negative fame.
When you enter the city, if you have a negative fame, the guards will try to arrest you:
You may betray the member of you party with more negative fame (fighting him and delivering him to the guards if you win, if you lose he delivers you to the guards), the arrested character loses is gold, and his items.
Or you may roll a d6:
1-3 you are arrested, lose gold equal to fame.
4-6 you flee.
Enemies:
Goblin
Desert Rats
Serpent
Gnome
Dolphin
Evil Stallion
Black Goblin
Khawarij Heretic
Black Slave
Skeleton Soldier
The Siren
Goblin Robber
Orc
Eunuch Harem Guards
Dwarf Amazon
Shark
Ravage Dog
Black Orc
Bedouin Bandits
Draconian
Desert Pirate
Goblorc
Incubus
The Leopard Man
Minotaur
Sea Elf
Elf Ninja
Black Knight
Evil Genie
Black Witch
Troll
Sea King
Naga Rogue
Minotaur Paladin
Efreeti (Fire Djin)
Lion
Dragon
Octupus
Mongol Orc
Undead Necromancer
Sphinx
Mad Elephant
Sea Dragon
Giant Spider
Basilisk
Beholder
Black Elf
Red Dragon
Leviathan
Troll Warlord
Quests:
London:
Old Man’s Hut
“the King send you to give warning to a Old Man near a florest, so he can hide for a while”
Path: F,F,F
Once there, you tell the old man about the situation, then he give you 3 gold .
You can:
Wait one more day and win 1 gold.
Kill the old man and win 2 gold and loose 2 fame.
Once you leave the quest is completed.
Goblin Keep
“The King sends you to destroy a secret goblin keep on the mountain”
Path: F,M,M
Once there, you enter the Goblin keep.
You must win a continuous combat against 4 goblins and a black goblin.
If you win you completed this quest.
Win 2 fame, and 2 luck.
Black Orc Twin
“The King sends you to destroy a orc and is black twin”
Path: F,M,F
Once there, You must win a continuous combat against a orc and a black orc.
If you win the combat, the quest is completed, the you may heal 1 hp and win 1 luck.
Orcz Duo
“The King sends you to defeat the duo that is threathing the city”
Path: F,F,F
Once there, You must fight two orcs at the same time (when you attack choose the orc you attack, when you defend you choose the orc you defend).
Once you win this combat, you completed this quest. You get a Horse, and a Potion.
Black Knight Hideout
“The King sends you to try to save is daughter, that has kidnapped by the Black Knight”
Path: F,F,F
Once there, you must roll a 6d:
1-2 the Black Knight had killed the princess, and you must win a continuous combat against a Goblorc and the Black Knight.
3-6 You must win a continuous combat against a Goblorc and the Black Knight.
If the princess still lives, you may:
Rape her, and lose 5 fame
Kill her, and lose 10 fame, and became a “Child Killer”.
Save her, and win3 fame, and 2 luck.
This quest is completed.
Orc dungeon
“The King sends you to seal a dangerous Dungeon”
Path: F,F,M
Once there, you try to seal the dungeon.
To Seal the Dungeon you must roll a d6 four times:
1-2 fight a goblin.
3-4 fight a orc.
5 fight a Minotaur Paladin.
6 seal the dungeon.
If you didn seal the Dungeon you must fight a Red Dragon
Once you win this combat, you completed this quest. You get a Horse, a Potion and 2 gold.
Evil Magic Mirror
“The King sends you to destroy a evil Magic mirror hidden in a cave”
Path: F,F,M
Once there, you:
Destroy de mirror, roll a d6, if the result is equal or lesser than your luck you destroyed the mirror, and win 1 gold, else lose 2 life but still destroy the mirror.
Keep the mirror, lose 3 fame, and sell it for 5 gold.
This quest is completed.
The Bandit
“The King sends you to capture a group of bandits that are robbing many villagers”
When you start this quest, you must draw X character cards equal to the number of your party.
Path: F,M,F
Once there you must Challenge the party to:
Fight you.
Ask him to pay you 2 gold each (roll a d6, 1-4, they fight you, lose2 luck, 5-6 they leave, win 1 luck)
Pay him/her 2 gold each, to go away and never to return.
After that you get a dagger, and a potion, the quest is completed.
The Dark Castle
“The King sends you to capture a castle possessed by a Undead Necromancer”
Path: F,M,M
Once there you must fight an Undead Necromancer.
If your fame it’s negative after you kill him it will transform itself in to a basilisk.
Once you win this combat, you completed this quest. Win 5 fame, a Potion and 2 gold.
The Alchemist’s House
“The King sends you to capture a hydra and give it to the Alchemist”
Path: F,M,M
Once there you must fight a hydra.
After you kill it you give remains to a Alchemist.
Roll a d6:
1-3 he gives you 3 gold.
4-6 he thanks you.
You may try to kill him, lose 3 fame and roll a d6
1-3 you kill him, win 2 gold.
4-6 you fail, lose 2 life
The Guild Master
“The Ruler is…”
The King need a heir, the character with more Attack power its the king. If your party has only a member, you must prove yourself fighting, with a Red Dragon and a Beholder, else you must fight against all other party members, if you are the winner you are the new king. Else, you lose 5 fame, 3 life and 3 gold.
The Tournament
“The tournament begins…”
Stop all quests, and choose:
Jousting uses attack power + life power
Sword fighting uses attack power + defense power
Archery uses attack power + luck power
Poetry uses fame power + luck power
All member of your party must play against each odder. If your party has only a member, you must pick a random character from the deck and play against him/her without bonus.
You must at least take all tests two times
To play just bet some gold, roll a d6 and add to the value of the powers used, compare, and the winner take all.
The Crusades
“The King sends to Baghdad to spread the Holy word”
You must go to the city of Baghdad; there you will work to the caliph.
Your Fame there will shift from negative to positive and from negative to positive.
This quest is completed, win a sword.
Baghdad:
The False Prophet
“The Caliph sends you to kill a false prophet in a cave”
Path: D,D,D
Once there you roll a d6:
1-2 you kill the false prophet.
3-4 the false prophet transforms itself in to a beholder. You have to fight him.
5-6 the false prophet seduces the character of you party, with more attack power, to his side, you must fight against him. If you win, he is cured and the false prophet killed (If your party has only a member, you must pick a random character from the deck and play against him/her without bonus).
This quest is completed, win a 3 fame and 3 gold.
Listen to Scheherazade
“The beautiful Scheherazade wants to tell you a history.”
Path: D,D,D
Once there you may leave and win a magic wing, or listen the story roll a d6
1-2 you sleep, win a potion.
3-4 listen the full story win 3 luck and 3 gold.
5-6 you try to seduce her, roll a d6:
1-3 you fail and she transforms in to a Sphinx.
4-6 you had success and win the title of ”Prince of beds”, 5 fame, 5 gold.
This quest is completed
The Valley of Serpents
“The Caliph sends you to rescue 3 Childs trapped in a valley full of serpents”
Path: D,M,J
Once there, You must fight four Serpents at the same time (when you attack choose the Serpent you attack, when you defend you choose the Serpent you defend).
If you win roll a d6:
1-2 the Childs die by serpent poison.
3-4 the child will transform in to Naga Rogues. You must win a continuous combat against 3 Naga Rogues. If you win you gain the title of “Child Killer”
5-6 you save the children. Win 3 fame.
You completed this quest.
Khawarij Heretics Hideout
“The Caliph sends you to destroy Khawarij Heretics Hideout”
Path: D,D,M
Once there, you enter the Khawarij Heretics Hideout
You must win a continuous combat against 4 Khawarij Heretics.
If you win roll a d6
1-4 nothing happens
5-6 you rescued a captive princess slave win 4 gold, and 4 fame.
If you have the title of “Prince of beds” she makes love with you and give you 3 fame, and 2 potions.
You completed this quest Win 2 fame, and 2 luck.
Bedouin Bandits Encampment
“The Caliph sends you to destroy a Bedouin Bandits Encampment”
Path: D,D,D
Once there, you enter the Bedouin Bandits Encampment.
You must win a continuous combat against 4 Bedouin Bandits.
If you win you completed this quest.
Win 2 fame, and 2 luck.
Den of Thieves
Play Chess with the Caliph
“The Caliph want to play chess with you”
Roll five times a d6
If you had a 6 you win the chess game, else you lose the game.
You completed this quest.
Win 3 fame.
Rescue the Caliph Daughter
“The Caliph Daughter has been kidnapped by a evil Vizir”
Path: D,D,J
Once there, you must fight 3 Eunuch Harem Guards.
If you win, you may:
Rape her, and lose 5 fame
Kill her, and lose 10 fame
Sell her as slave, and win 3 gold, and lose 3 fame.
Do nothing, and win 5 gold and the caliph will give you two quests free.
You completed this quest.
The Merchant Vessel
“The Caliph sends to Delhi to test your faith”
You must go to the city of Baghdad; there you will work to the Maharajah.
Your Fame there will shift from negative to positive and from negative to positive.
This quest is completed, win a Scimitar.
The Harem
“The Caliph sends to see what happened to Fatima his concubine.”
Path: D,D,J
Once there, you must fight 2 Eunuch Harem Guards.
If you win, you may:
fight 2 more Eunuch Harem Guards, and find Fatima, or roll a d6
1-2 you find Fatima, win 3 honor.
3-4 you try to rape Fatima, but you fail, and she castrates you, them you became “Eunuch”, lose 2 life, and 3 honor.
5-6 you do sex with her, and win the title of ”Prince of beds”, and 5 fame.
This quest is completed.
The Fire Desert
“The Caliph sends you to test your faith in the desert”
Path: D,D,D,D,D
Once there you must roll a d6
1-3 you fail, you may choose to retry this quest or lose 5 fame
4-6 you pass the test win 5 fame. And a camel.
You completed this quest.
The Mirage Mirror
“The Caliph sends you to destroy a evil Magic mirror hidden in a cave”
Path: D,D,M
Once there, you may chose to:
Destroy de mirror, and win 1 gold,
or use it , roll a d6:
1-2 win 5 gold.
3-4 lose 3 life.
5-6 Your character transforms in to another character (Randomly chose a new character, you still may keep the bonus, and items, but lose the titles.)
You completed this quest.
The Oasis
“The Caliph sends you to find a magical lamp hidden in a oasis”
Path: D,D,S
Once there, you must fight 3 Evil Genies and a Efreeti.
If you win, you may rest and be full healed.
You completed this quest. Win a magic wing and 3 gold.
The Rebellion
“Someone kill the Caliph…”
The Caliph need a heir, the character with more Attack power its the Caliph. If your party has only a member, you must prove yourself fighting, with a Red Dragon and a Beholder, else you must fight against all other party members, if you are the winner you are the new Caliph. Else, you lose 5 fame, 3 life and 3 gold.
Kiev:
The Spiders Nest
“The Czar sends you to destroy a Giant Spider Nest on the mountain”
Path: E,E,E
Once there, you enter the Goblin keep.
You must win a continuous combat against Giant Spider.
If you win you completed this quest.
Win 2 fame, and 2 luck.
Omar Jewels
“The Czar want prince Omar jewels”
Path: E,E,M
Once there, you find Prince Omar, and his escort of 4 Elf Ninjas. You must fight them at the same time (when you attack choose the Elf Ninjas you attack, when you defend you choose the Elf Ninjas you defend). After that you may:
Slay the prince for the jewels. And take the jewels to the czar. Win 2 gold, and lose 2 fame.
Slay the prince for the jewels. And keep the jewels, lying to the czar. Win 4 gold, and lose 4 fame.
Release the prince and take the jewels to the czar. Win 2 gold, and win 2 fame.
Release the prince and keep the jewels, lying to the czar. Win 4 gold.
You completed this quest.
The Grand Ball
“The Czar wants you to take is daughter ball”
You must test your luck, roll a d6, if the result is equal or lesser than your luck you pleased the princess. Lose1 luck, gain3 fame.
If she is pleased you may take her to bed. Roll a d6:
1-2 she gives you the title of “Prince of beds”.
3-4 she gives you 4 gold.
5-6 you are caught by the guards, and after losing to them they castrate you, and take all you gold.
You completed this quest
The Goblin robbers Keep
“The Czar wants you to you to destroy a secret goblin robbers keep on the mountain”
Path: E,E,M
Once there, you enter the Goblin robbers keep.
You must win a continuous combat against 4 goblins robbers.
If you win you completed this quest.
Win 2 fame, and 2 luck
Princess Necklace
“The Czar wants you to find is daughter stolen necklace”
Path: E,E,E,E
Once there you must roll a d6
1-3 you fail, you may choose to retry this quest or lose 5 fame
4-6 you find the necklace win 5 fame. You may sell it for 4 gold and lose 3 fame.
You completed this quest.
The baron of Vienna moustaches
“The Czar wants you to cut the baron of Vienna moustaches, as a joke”
Path: E,E,M
Once there you must roll a d6:
1 you get the moustaches, win 3 gold
2 you cannot find de baron, lose 1 luck.
3 the baron had shave the moustache. lose 2 luck.
4 the baron gives you the moustache in exchange of a night of sex, lose1 life and lose 2 fame (if you have the title of “Prince of beds”, you will became his new boyfriend, lose 2 life, lose4 fame, and win 2 gold)
5 the baron gives you the moustache, in exchange of 3 gold, win 3 fame
6 the baroness, gives you the husband’s moustache in exchange of a good night of sex, win 3 gold, lose 3 fame.
You completed this quest.
The Mongol Orc village
“The King sends you to destroy a Mongol Orc on the mountain”
Path: E,E,M
Once there, you enter the Mongol Orc village.
You must win a continuous combat against 4 goblins Mongol Orc.
If you win you completed this quest.
Win 2 fame, and 2 luck.
The Evil Stallion
“The Czar wants you to capture and tame an Evil stallion to impress the court”.
Path: E,E,E
Once there you must fight an Evil stallion, when you win roll a d6
1-3 you fail taming, you may choose to fight another Evil stallion and rolling the d6 again (keep fighting Evil stallions until done)or give up and lose 5 fame.
4-6 you tame the stallion win 5 fame. The Lady’s of the courts will be seduced by your bravery and give the title of “Prince of beds”.
Santa Klaus Toys
“The Czar sends you to help the Santa Klaus delivering is toys”
Path: E,F,D,S,J,M
Once there you must roll a d6
1-3 you fail, you may choose to retry this quest or lose 5 fame
4-6 you pass the test win 5 fame. And a Lance.
You completed this quest.
The draconian Claw
“The Czar sends you to destroy an draconian Claw hidden in a cave”
Path: D,D,M
Once there, you must fight 3 draconians same time (when you attack choose the draconian you attack, when you defend you choose the draconian you defend).
Next may chose to:
Destroy the draconian Claw, and win 1 gold,
or use it , roll a d6:
1-2 win 5 gold.
3-4 lose 3 life.
5-6 Your character transforms in to another character (Randomly chose a new character, you still may keep the bonus, and items, but lose the titles.)
You completed this quest.
The Royal wedding
“The Czar wants someone to marry is Daughter”
The Czar need a heir, the character with more Attack power its the Czar. If your party has only a member, you must prove yourself fighting, with a Red Dragon and a Beholder, else you must fight against all other party members, if you are the winner you are the new Czar. Else, you lose 5 fame, 3 life and 3 gold.
The Ambassador Trip
“The Czar sends to Beijing to be is new ambassador”
You must go to the city of Beijing there you will work to the Mandarin.
Your fame value is reset to the initial value.
This quest is completed, win a lance.
The Ice Castle
“The Czar sends you to capture a castle possessed by a Troll Warlord”
Path: E,E,S,M
Once there you must fight a Troll Warlord.
If your fame it’s negative, after you kill him it will transform itself in to a Leviathan.
Once you win this combat, you completed this quest. Win 5 fame, a Potion and 2 gold.
Timbuktu:
The Elephant Graveyard
“The Chief wants you to find the secret Elephant Graveyard”
Path: J,J,J,J,J
Once there you must roll a d6
1-3 you fail, you may choose to retry this quest or lose 5 fame.
4-6 you find the Elephant Graveyard, and must fight a Mad Elephant, if you win, gain 5 fame, and a camel.
You completed this quest.
Isle of Cannibals
“The Chief wants you find a secret island that is been used as hideout of Leopard Man Cannibals”
Path: J,S,S,J
Once there, you must win a continuous combat against 4 Leopard Men and a black Elf.
If you win you completed this quest.
Win 3 fame, and 3 luck.
The Lyon Hunter
“The Chief wants you to capture and skin a Lion to impress the people”.
Path: J,J,J
Once there you must fight a Lion, when you win roll a d6
1-3 you fail skinning, you may choose to fight another Lion and rolling the d6 again (keep fighting Lions until done) or give up and lose 5 fame.
4-6 you skin the Lion, win 5 fame, and 2 gold. The Chief Wife’s will be seduced by your bravery and give the title of “Prince of beds”.
The Diamond Valley
“The Chief wants you to go find a Diamond valley, and bring him some diamonds”
Path: J,J,M
Once there you must roll a d6
1-3 you fail, you may choose to retry this quest or lose 1 luck.
4-6 you find the but have to fight a Lion, if you win, you may choose to gain 3 fame, and a pig and give all diamonds to the chief or keep a few diamonds and win 1 fame and 3 gold.
You completed this quest.
The Dwarves Amazons
“The Chief wants new girls to is harem, and send you to capture some Dwarf Amazons.”
Path: J,J,J
Once there, and have the title of “Prince of beds”, they go with you, else you must fight 4 Dwarf Amazons at same time (when you attack choose the Dwarf Amazon you attack, when you defend you choose the Dwarf Amazon you defend). If you win the Dwarf Amazon Queen Will appear and try to seduce you. You may kill her, and win 1 fame, or roll a d6:
1-2 she succeeds, and in the night, as you sleep, she castrates you, you became a “eunuch”, lose 2 life and 2 fame.
3-4 you ignore is seduction and bring her to the chief, win2 fame, and 2 gold.
5-6 you seduce her, she is so pleased that give you the title of “Prince of beds”, and a pig.
You completed this quest.
The Mad Elephant
“The Chief sends you to kill a mad elephant that is terrorizing the region”
Path: J,J,J
Once there you must fight a mad elephant.
If you win you completed this quest.
Win 2 fame, and 2 luck.
The Tests of Bravery
“The tests begins…”
Stop all quests, and choose:
Mud Fighting uses attack power + life power
Pig Ridding uses attack power + defense power
Whipping uses attack power + luck power
Cursing uses fame power + luck power
All member of your party must play against each odder. If your party has only a member, you must pick a random character from the deck and play against him/her without bonus.
You must at least take all tests two times.
To play just bet some gold, roll a d6 and add to the value of the powers used, compare, and the winner take all.
The Slaves Revolt
“The Slaves are revolting and you may choose to lead them or fight them”.
If you chose lead them, and became the new Chief. You must fight against all other party members, if your party has only a member, you must prove yourself fighting, with a Red Dragon and a Beholder, else, if you are the winner you are the new Chief. Else, you lose 5 fame, 3 life and 3 gold.
If you chose to fight them, you must fight 8 Black Slaves at same time (when you attack choose the Black Slave you attack, when you defend you choose the Black Slave you defend). Win 5 fame.
The Black Elves trio
“The Chief sends you to defeat an trio that is threathing the city”
Path: F,F,F
Once there, You must fight three Black Elves at the same time (when you attack choose the Black Elf you attack, when you defend you choose the Black Elf you defend).
Once you win this combat, you completed this quest. You get a pig, and a Potion.
The Black Witch
“The Chief sends you to deliver a message to a black witch”
Path: J,J,M
Once there you must roll a d6:
1 you deliver the message, win 3 gold
2 you cannot find her lose 1 luck.
3 you cannot find her. And are byte by a bee lose 2 luck, and 1 life.
4 you deliver the message, but she requests a night of sex, lose1 life and lose 2 fame (if you have the title of “Prince of beds”, you lose 1 fame, and win 2 gold).
5 she reads the message and attack you, you must fight a black witch.
6 she reads the message and cast a spell on you, you became a “Berserk”.
You completed this quest.
The River
“The Chief sends to explore the river in a boat, but you get lost, and a hurricane takes the boat to London.”
You must go to the city of London there you will work to the Mandarin.
Your gold value is reset to the initial value.
This quest is completed, win a whip.
The Skull Cave
“The Chief sends you to capture a group of bandits that are hiding in the skull cave”
When you start this quest, you must draw X character cards equal to the number of your party.
Path: J,M,J
Once there you must Challenge the party to:
Fight you.
Ask him to pay you 3 gold each (roll a d6, 1-4, they fight you, lose2 luck, 5-6 they leave, win 1 luck)
Pay him/her 3 gold each, to go away and never to return.
After that you get a dagger, and a potion, the quest is completed.
The Dark Jungle
“The Chief sends you to try to save is wife, that has kidnapped by a Dark Elf”
Path: F,F,F
Once there, you must roll a d6:
1-2 the Dark Elf had killed the wife, and you must win a continuous combat against a Leopard Man and the Dark Elf.
3-6 You must win a continuous combat against a Leopard Man and the Dark Elf.
If the wife still lives, you may:
Rape her, and lose 5 fame
Kill her, and lose 10 fame,
Save her, and win3 fame, and 2 luck.
This quest is completed.
Delhi:
The Tiger Hunter
“The Maharajah wants a skin of a Tiger”
Path: J,J,J
Once there you must fight a tiger, when you win roll a d6:
1-3 you fail skinning, you may choose to fight another Lion and rolling the d6 again (keep fighting Lions until done) or give up and lose 5 fame.
4-6 you skin the Lion, win 3 fame, and 2 gold.
This quest is completed.
The Ruby Statue
“The Maharajah wants the ruby from a Troll Warlord statue”
Path: J,J,J,E
Once there you must roll a d6:
1-3 you get the jewel. Win 3 gold.
4-6 the statue became alive, you must fight a Troll Warlord. Win 3 gold, and 3 fame.
The Yoga Master
“You find a Yoga master that will teach you…”
Stop all quests, and choose:
Fire walking uses attack power + life power
Snake taming uses attack power + defense power
Dagger throwing uses attack power + luck power
Spell casting uses fame power + luck power
All member of your party must play against each odder. If your party has only a member, you must pick a random character from the deck and play against him/her without bonus.
You must at least take all tests two times.
To play just bet some gold, roll a d6 and add to the value of the powers used, compare, and the winner take all.
The Hermit
“the Maharajah sends you to give warning to a hermit near a mountain, so he can hide for a while”
Path: J,J,M
Once there, you tell the old man about the situation, then he give you 3 gold .
You can:
Steal the old man and win 1 gold and loose 1 fame.
Kill the old man and win 2 gold and loose 2 fame.
Once you leave the quest is completed.
The Draconian Kali cult
“the Maharajah sends you to destroy a secret draconian kali cult”.
Path: J,J,M
Once there, you must fight three Draconians at the same time (when you attack choose the Draconian you attack, when you defend you choose the Draconian you defend).
Once you win this combat, you completed this quest. You get a ox, and a Potion.
The serpents cave
“The Maharajah sends you to rescue 2 Childs trapped in a valley full of serpents”
Path: J,J,J
Once there, You must fight four Serpents at the same time (when you attack choose the Serpent you attack, when you defend you choose the Serpent you defend).
If you win roll a d6:
1-3 the child will transform in to Naga Rogues. You must win a continuous combat against 2 Naga Rogues. If you win you gain the title of “Child Killer”
4-6 you save the children. Win 3 fame.
You completed this quest.
The Fakir
“The Maharajah sends you to study with a fakir”
Path: J,J,J
Once there, you roll a d6:
1-2 the fakir teach you nothing.
3-4 the fakir teach you “Assassin”.
5-6 the fakir teach you “Berserk”.
You completed this quest.
The Golden Fish
“The Maharajah wants a golden fish”
Path: J,S,S,S,S
Once there you must roll a d6:
1 You must fight a Shark
2 You must fight a Siren
3 You must fight a Dolphin
4 You must fight a Pirate
5 You must fight a Sea Elf
6 You find the gold fish
You must keep rolling the dice until find a gold fish.
Win 2 gold you completed this quest.
The Big Bird
“The Maharajah wants you to find and kill a Big Bird”
Path: J,S,M
Once there you must roll a d6:
1-2 you kill the big bird. Win 2 fame.
3-4 the big bird captures you and take you to the nest, and leaves, there you find a jewel. Win 1 gold.
5-6 the big bird captures you and sends you in a pit with 3 Hydras, You must fight three Hydras at the same time (when you attack choose the Hydra you attack, when you defend you choose the Hydra you defend).
You completed this quest.
The Princess
“The Maharajah daughter wants you to introduce her in the mysteries of the carnal pleasure”
If your fame is positive you refuse, else you accept, and test your luck, roll a d6, if the result is equal or lesser than your luck you pleased the princess, if you fail, she calls the guards and they castrate you, you became a “Eunuch”.
You completed this quest.
The Rival
“The Maharajah sends you to capture a group of bandits that are terrorizing the Region”
When you start this quest, you must draw X character cards equal to the number of your party.
Path: J,M,J
Once there you must Challenge the party to:
Fight you.
Ask him to pay you 2 gold each (roll a d6, 1-4, they fight you, lose2 luck, 5-6 they leave, win 1 luck)
Pay him/her 4 gold each, to go away and never to return.
After that you get a two potions, the quest is completed.
The Opium route
“The Maharajah sends to Timbuktu to sell opium”
You must go to the city of Beijing there you will work to the Timbuktu.
Your fame value is reset to the initial value.
This quest is completed, win a 5 gold.
The Royal Ring
“You find the Maharajah ring…”
The character with more luck power its the new Maharajah. If your party has only a member, you must prove yourself fighting, with a Red Dragon and a Leviathan, else you must fight against all other party members, if you are the winner you are the new Maharajah. Else, you lose 3 fame, 2 life and 3 gold.
Beijing:
The Shark Soup
The Silk Road
The Kidnap of the Mandarin Son
The Shaolin Temple
Dragons Omelet
The Great Wall
The Pirates
The Drunken Master
The Aphrodisiac
Titles:
Prince of beds-when you rape a women you will win positive fame.(if you became eunuch you lose this title).
Eunuch-you may sleep with the shopkeeper for a free item, lose 1 life.
Child Killer-your Fame is always negative, even if you win positive fame, it will counts as negative.
Assassin-attack +2, fame -2.
Berserk-attack +3, defense -2
Midas touch-when you kill a foe, you may transform is attack power in to gold, losing 1 luck.
King-your Fame is always positive, even if you win negative fame, it will counts as negative. attack +3, defense +2, life +3. (When you enter other city than you own, you lose this title bonus but still keep the status of King.)
Caliph-your Fame is always positive, even if you win negative fame, it will counts as negative. attack +3, defense +2, life +3. (When you enter other city than you own, you lose this title bonus but still keep the status of Caliph.)
Czar-your Fame is always positive, even if you win negative fame, it will counts as negative. attack +3, defense +2, life +3. (When you enter other city than you own, you lose this title bonus but still keep the status of Czar.)
Chief-your Fame is always positive, even if you win negative fame, it will counts as negative. attack +3, defense +2, life +3. (When you enter other city than you own, you lose this title bonus but still keep the status of Chief.)
Maharajah-your Fame is always positive, even if you win negative fame, it will counts as negative. attack +3, defense +2, life +3. (When you enter other city than you own, you lose this title bonus but still keep the status of Maharajah.)
Items:
a dagger - 1g - attack +1
a potion - 2g - life+2
a magic wing - 3g - if you die, you resurrect in the city.
a camel - 4g – steed, travel immediately to a city after a quest.
a horse - 4g – steed, when questing, jump one path card.
a ox - 4g – steed, attack +3.
a mule - 4g – steed, defense + 3
a pig - 4g – steed, if you die, the pig die in your place, luck +2.
a unicorn - 4g – steed, attack +1, fame +2
a scimitar - 5g - attack +5, defense + 3, fame +2
a sword - 5g - attack +4, defense + 3, fame +3
a lance - 5g - attack +6, defense + 3, fame +1
a whip - 5g - attack +4, defense + 4, fame +2
a lace - 5g - attack +3, defense + 3, fame +4
a bamboo stick - 5g - attack +5, defense + 4, fame +1
Path Cards
status:
rules 70% done
city cards 95% done
quests cards 99% done
montster cards 100% done
path cards 15%done
characters 10% done
items 80% done