Ok folks, a quick intro: I'm working on a game where players take on a dual role of controlling a set of adventurers infiltrating your opponent's dungeon, as well as the role of a DM running a dungeon and trying to thwart your opponent's adventurers.
Here's my dilemna:
Each player, in the role of DM, lays out their dungeon and stocks it with monsters, traps, treasures, etc. I want a mechanic that 'darkens' out the unexplored areas of the dungeon, so that contents of rooms obviously won't be revealed until those rooms are visited -and- that unexplored portions of the dungeon are darkened so that the opponent won't know that there might be rooms there to begin with, if that makes sense.
Any ideas? I haven't played a lot of dungeon crawlers so I have no real point of reference.
-Darke
I've obviously thought of that, but as I stated, I need a mechanic that doesn't give away the existance of rooms, plus I need to be able to load the rooms with monsters, traps, etc.
-Darke