I orginally had started put stuff in another post, but that was before I had really made any of the rules, so I have decided to post all of the rules I currently have right here. I have tweaked the rules from I had first made them up.
The aim of WarLord is to be the last warrior standing.
In WarLord, you take the role of a warrior trying to become the ultimate 'WarLord'. When you first start the game, you can create your character or play as an already made one. I suggest making one.
When making a character, you get 30 points to spread throughout your stats. The stats are:
Speed: How many inches you can move in one movement action.
Range: How far you can shoot.
Attack: Attack+Weapon vs. Opponent's Defense+Opponent's Shielding Items. If your attack is higher then your opponent's defense you do damage.
Defense: Vs. your opponent's attack to see if they hit.
You can spread them evenly or uneven;y, whichever you choose.
Battaling:
Battaling is the main part of WarLord. You fight your opponent's to try and defeat them and be the only warrior left.
To battle, say that you are going to start a fight (or battle) with another player, stating which player. You may ethier attack with a ranged attack or close range attack.
Ranged Attack: When attacking with a ranged attack, your target must be within a straight line and be infront of you. Your target must be within your range or less. If a target it only one inch out of your range, you may attack the taget, but the target rolls a six-sided die. On a 2, 3, 4, or 5 it is a miss. If you hit your target, do the amount of damage that the item does.
Close Range Attack: When attacking a target with a close range attack, you must be within a half inch of your target. Roll a twelve sided die. On a 1, 2, or 3 you miss you target. (I do this because even in real life, if you are close to a target, you still have a chance of missing it)
After you decide what type of attacking you are doing, take your attack and add the modifier for your weapon and then check to see if it is higher then your opponent's defense with the added modifier of it's defense items. If it is higher, you hit and deal damage equal to the damage it says on your weapon.
Weapons/Shielding Items:
During WarLord, you collect items from finding treasure boxes (placed before game). When you find a treasure box, open it. On the top it will say what item you found. When you collect your item, you may ethier discard it (leave it on the spot you are standing) or equip it. Close the treasure box and turn the dial, changing the item you will find if you opened it again.
When you equip an item, place it on the correct spot on your equipment card.
Weapon Cards: On a weapon card there are two things. Attack Modifier and Damage Dealt. It will also say if it is a ranged weapon. Attack Modifier is how much it adds to your attack. Damage Dealth is how much damage it deals to the target. You may hold two weapons.
Shielding Cards: Shielding Cards have one thing on them. Defense Modifier. Defense Modifier is how much it adds to your defense. You may hold two shield items (helmet and body armor).
Terrain:
Terrain is the land around where your warriors are fighting. There are different terrain types.
Water: Players may not move through water.
Elevated Land: Elevated Land is hills or mountains on the field. You may climb onto a mountain or cliff. When going up a mountain, you receive a -1 penalty to speed and when you are going down a mountain you reveive a +1 bonus to speed.
Plains: Plains are flat land in the game. Players can move on plains.
Winning:
You are the winner of the game if you are the last warrior alive.
Misc.:
Other things you should know are:
WarLord is best played on a 3 foot by 3 foot flat surface.
Well first of all, how long does a game of Warhammer take to play? I guess it would matter how big each army is to decide how long it would be to play.
Secondly, I was thinking of adding small special abilities. Like swim, fly, quick. And each player chooses one ability and they can that one thing. I am still thinking up a list of abilities (without ripping off WizKids). Any ideas or suggestions? Or even critism?