For those interested, I
A note on practicality...
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Wow!
I almoust couldnt believe what i was reading when i read Brykovians post.
We are so alike in many ways, that it scares me.
I write songs in a band, i program games, i have tried writing books and writing for TV and film, i even sketched on some comic book episodes.
The thing about me is that i constantly have zillions of ideas and loose ends everywhere, very frustrating to never get to feel that a project is completed.
I got about a dozen of boardgames and computergames completed.
About 30 songs, but thats about it.
Sometimes it seems like i need a partner that is a little more down to earth than me, that can whip me and chain me with my project to make sure that its completed.
This often happens in a band situation when people around you are depending on you, i wish i could find a way to get the same feel in a boardgame situation.
Maybe i should start to coop design just to feel the heat and not being able to leap to the next project as soon i get a new idea for a theme or mechanism.
Im definately not designing for getting rich on it, i know i have talent, and i have seen truckloads of talent on this forum.
I distribute my games and music and everything i create freely among friends, and a couple of times a year i visit gaming conventions with my creations to spread the disease, i will start to massproduce my games whenever i feel that i truly have struck gold.
Enough about me.
Is there anyone here that isn
Quote:
24-04-2003 at 17:49, Krakit wrote:
Is there anyone here that isn
I have to chime in on the "isn
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It
This is an interesting discussion, particularly in the sense that the responses received don
I want to make games because I love to play them, and I figure if I spend so much time playing, it better be games that are worthwhile. I want to bring back the Golden Age of gaming, shatter the perception in America that boardgames equal Monopoly or Clue. I want to prove that innovation doesn