Really, the question I am asking can only be answered by someone with practical experience.
Here it is: Once a company has a working prototype finished, what happens next? I know what happens in broad terms... but can anyone relay the most logical chronological steps?
Example Scenario That I Am Questioning:
1. Finished prototype.
2. Explore graphic designers to see who would be the best fit to illustrate the game, cards etc. Is this the correct "jumping off" point? What is a good way to explore designers... but even more importantly how do they work in hand with the physical publishers of the game?
3. I would imagine next is working with a publishing company to get price quotes to publish the game. (Who typically has the most experience in this field?) How do you find out a companies experience and qualifications for making boardgames?
4. What about accounting for special components such as dice, spinners, pawns, tokens etc.? This is handled by whom?
5. Let's say you are going to have production in China, Japan etc. How does one get started in that? What are the steps (or a checklist) that you have to go through to make sure things are efficient and cost productive? Are there intermediaries to meet or is it a matter of going to China directly (right from the get go) and meeting assigned representatives of a company?
6. How do you start your distribution network... with thought being given to ICC Incoterms? Is it typical for bulk warehousing facilities to be on the West Coast if production and shipping are from Asia? Thinking (just for a moment) on a large scale.... how is the distribution flow handled to the retailers once product clears customs and what percentage of the Operating Expenses on the Income Statement would you say the typical shipping cost entails? (ie. or even better...sample costing for 10,000 units 15,000 units etc.)
How could all of this be handled (theoretically) from an East Coast state?
There probably is a lot more but that is it for the moment. I have much business experience but I admit I have very little publishing experience. But as with everything, of course, if you are going to do something...get it done right....so even if it makes me look silly, I'm going to ask.
(By the way, the prototype is not finished yet... but I am thinking ahead...)
Darkehorse,
Did you see the bottom note? I'm not done with the games yet. But anyway, I think I can multi-task on this one.
Its a very organized effort... but if you are going to do a start up and you have your product in place and no business plan.... well, you're in a load of hooey anyway. So I prefer to know what I need to account for outside my area of expertise (which is publishing) and to leverage my core strengths (business) to get a handle on the situation. And there needs to be synergy there between game design and business planning for me to be efficient and productive.
Besides...for me, design is what I can get revved up about one day, business planning maybe another day... but I prefer to focus on where my energy is at the time. And I have time to playtest all the games till kingdom come right now... it is a planned 2006 launch.
Ryan35