Hello
It was mid December, when I send a request for this slot. my plan was then to have the game "The Serge" (a game about intrigue and backstabbing) up for review. In the latest test, I found that it had some major bugs and the game went back to the drawing table.
Instead I choose a game that never been tested or even had rules. The reason is that I soon will build a prototype and I want to see if I should continue or select another game.
The response to this idea has been from "Yes that is a game that I want to play" to "I don’t understand why you want to do that kind of game". Therefore I decided to use the slot for this game. BGDF is good way to find this out and to see if the base for the rules is something that I can continue to work on.
I have always wanted to create a sea battle game. The idea behind Rats leaving sinking ships is to relive the chaotic moments in a battle and try to survive. At first the game was about the crew, but when I switch it to Rats, I could add a lot of humor to the game. Time period is to be 1600-1800 (Pirates or Napoleon theme).
I also want the game to be about 25% luck and 75% skill. You got random cards, but it will be the player that use there cards best that have the best chance to win the game.
The only thing that exist is this document (the game has never been tested, no really rules exist, no prototype exist and I have never worked on the cards). This is the first outline that I write for every game and it a game that I soon will start working on (the game has about 10 pages of "outline" design work).
The outline to the rules can be found here .
// Johan
Hi Justin
Thanks for the response. I will probably do a prototype to be ready in a week or two.
Every player can move all ships (select the ship (ship id card) and the action (card)). The reason why you get points when you gun down a ship is that you have a reason to do that.
One thing that was not mention is that the rats that are left in ships that is still on the board when the game is over will also get points.
// Johan
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