In the current adventure game we are developing, it has many different enemies that you will encounter/fight. The game has a modular board, each piece being a different terrain type. ie. Forest, mountains, valleys, etc...>
I'm trying to decide between 3 choices:
1. Have unique enemies/creatures to each location, some being stronger than others as well as worth more experience. (ie. if you traveling through the forest, fighting low level creatures, then move onto the mountains, and the enemies are much too hard, turn around and go the other direction.
2. Having one deck of enemy cards, having the creatures levels being random, much like Talisman.
3. Having 3 different level enemy decks, low, med, high. Certain locations have a level indicator or color code, so when an enemy is encountered, draw from that pile.
The reason I ask is because i have locations such as a graveyard, and I thought it would be cool to have only enemies that would likely be in the graveyard, such as skeletons and ghosts.
But, like always, Im not the only one that is going to play the game, so Im open to opinions and suggestions! Thanks
Cody
that's an awesome idea! I think I will do some modding to my prototype and playtest it! I will keep you updated. Thanks