Hi all,
I am developing a game for 4-6 players in which the goal is to be the first player to acquire and lock up assets in four different categories. Players start with limited funds, and must acquire and exploit assets to generate more funds to acquire more assets. In addition, each player may take actions against other players -- stealing their money and assets, sending them to jail, killing assets, etc. -- which themselves cost money to play. Each turn around the board, players must decide if they want to acquire more assets or exploit their current assets and, on each player's individual turn, whether to attack another player or keep moving around the board to acquire assets/make more money.
In conceiving the game, my idea was to introduce a strong element of decision-making into the familiar Monopoly-style format. After last night's test with friends, and after reading this board, I realize that this may be trying to split the baby: I enjoy the beer and pretzels game environment but I also love games that require full board awareness (in this case, who has what assets and how rich are they) and a balancing of strategy vs. tactics.
So, I guess my question is: does anyone know of a successful model of a game that balances these elements? Or does anyone have any general suggestions about how to do so (I realize I've given a very abstract description of the game).
Thanks much in advance for any help or suggestions.