Hi guys, I am new here. As you can guess by my user name, I am a fan of CCGs. The main point of this discussion is that, is it possible to build a CCG that is more complex than go and chess.
When I talk about CCGs, most people will think of a game which is heavy on deck buiding but doesn't require much skills to play. So, I thought of designing a CCG that can match the difficulty of chess and go.
Chess and go is some of the most "brainy" strategy game out there. Can you think of any CCG that could compare with it? I thought of VS System, but then people said that it relied a lot on the type of deck, as in deck A beats deck B even though both decks are well made.( I don't really like meta gaming)
I will need some of your opinions on this. I hope it can become a great discussion.
Thanks for the help
Why do you don't consider bluffing a strategy? And as for spending time on the decks, chess and go players also spend lots of time in the game (although less money is involve).
Well, I think the luck part of a CCG can also be a skill. It is a skill to face the unkown. In chess and go, both games have perfect information, so no (or less) unknowns, can I see that they lack the ability to face the unknown?
And speaking of perfect information, what if in a CCG both players must reveal the cards in their hands. That will make the game have more information but still have some unknowns.