Original image lives here. Please look at it and drop a line with your thoughts. Where should the name and/or cardtype containers reside?
I know what conventions will say - keep the fully visible etc, but that put aside - what other thoughts/arguments are there for their placement?
Personally I think I like 3 & 4 the best and I also think they use the areae more efficient compared to the earlier ones.
(and yes, still looking for devs.)
Thanks for the input. :)
Yes, if a right handed card player actually holds his cards in his/her right hand. I'm not sure that is true.
Now, maybe I'm not the standard person when it comes to holding things "correctly", but I'm right handed, and whenever I play a CCG I usually have the cards in my left hand. Why?
I haven't reflected much over this issue in the past, but my guess now is that since I'm right handed I want to use my right hand to a) tap cards b) draw cards from the deck c) remove cards from play d) put cards in play e) place/remove tokens on table/cards f) in some games - write score etc on a piece of paper.
Curiously enough, many other CCG:s also place their cost in the top right corner (i.e. MTG), so they seem to have the same perspective or at the very least come to the same conclusion as me - that most right handed CCG:ers will hold the cards in their left hand. If not, why then place the cost in such a bad place?
(This all been said, I think the fan-theory, the thought that a player should preferably be able to see most vital info while forming a fan in his hand of the cards, is wishful thinking when applied to CCG:s as a genre: Only time it would work out is if the player had a "perfect fan" in the hand and the game had all vital info on the extreme right half of the card. That is not likely to happen and there is to my knowledge not a single CCG that meets that criteria since a CCG card usually has too much info on it to cram it all in there in a viewable way that works with the fan-theory.
Thus, fan-theory is a wishful thinking in the worlds of CCG that usually lacks real world application: To assess the playability of a card you must either have a) memorized the card fully and exactly (again, happens seldom in worlds of CCG due to many cards and importance of exact wording) or b) see all of it's info when forming a fan, which is hard to acocmplish in a conventional CCG.
Please don't read this as if I would disagree on the usage of fan-theory, I think it's a great concept and that it should be followed in whatever game that is possible and to whatever extent it's possible within each game. In WTactics the placement of the cost in the right top corner is based on it - a huge cumbersome fan would tell a player directly which cards he/she can afford to play during his/her turn. Once that info is given the player can then rapidly filter uot all cards he/she shouldn't consider due to them being unaffordable. This leaves the player with the knowledge, not about which card (s)he should play, but with knowledhe about which cards to consider playing this round. To fully asses them (s)he'd need to view them in full in most cases due to him/her not having a database in the head ;) )
You're right it's the elven species. The number is the card cost. As such it is misguiding maybe, as there is no currency in the game - you can't pay with "leafs" or anything else than whatever we pay in. Maybe this is a problem I haven't thought of until now that you stumbled over it: I have combined the faction logo with the card cost. Personally I don't think it's a huge problem, but it's not logical... hrm... *mutters* (Coloring of faction logo, as the border colouring of the card, i.e. green, shows what alliance the faction belongs to. I do really want to avoid having excessive repeated info on a card and wouldn't want to state what's already obvious by looking at colouring with additional icons saying the same, thus there is no alliance belonging logo to be seen on it rigth now...)
I think it's your eyes playing tricks or me not quite follwing what you mean - it's just one background and it's identic (I hope?) on all the pictures I showed previously. Here it is, cleared from the crap.
Interesting you saw it as two pieces though, maybe should swap it out for something else if this is a common thing.
Sounds very plausible... :) Will fiddle with it.
I think we're either CCG standard or even larger than it in some cases. I'd say the standard is size 10 to 12. We plan on going beyond that if there's space on the template.
It will be playable online, but is not supposed to be a strictly digital game, no. It will try to be designed to work as a real game first and foremost.