In one of my games, players score points by acquiring scoring cards, which say "Receive X VPs if you have Y of [whatever]", eg "Receive 5 VP if you control 4 Territories". There are several categories of scoring cards, and each category has several cards, with each card getting progressively better as you go further into the deck.
Here's the issue. In a solo playtest the other night, the final scores were 59/58/57/32. The player with 32 VPs was holding a scoring card that was worth 22 points, but the actions of another player invalidated the conditions of the card, so he didn't score points for it. Interfering with another player's position to make his scoring cards untrue, thus depriving him of the ability to score, is supposed to be part of the game. The concern is that each player is only going to score 1-3 cards each scoring round, so failing to score points for a card could really hamstring your scoring.
My concern is whether a player who is deprived of scoring in this way will feel unsatisfied with the outcome of the game. I don't necessarily have in mind the sort of player who doesn't want his scoring interfered with by the other players -- of course that sort of person won't like this game. But rather, I have in mind the person who will say "my score was so much less than the other players' scores, it doesn't reflect how well I really did in the game, and all because of the huge swing of that one card." In other words, I think this scoring mechanic does an acceptable job of selecting a winner, but it does a terrible job of giving an accurate picture of how close the other players were to winning. Does this matter? Are there other games that have big swings in scoring like this where failing to score leaves you way at the back of the pack in scoring?
I guess it's a bit like failing to get a colonist down on your large building in Puerto Rico; small factors can lead to big point swings. But in this game, by the late game, everyone is trying to score big cards, and so the difference between scoring a card or not scoring will be a big difference in points. I'm curious as to how much this would bother players.
I welcome discussion of similar considerations in other games that folks are working on.
(I might have raised this issue several years ago, but I figure it's worth bringing up again)
That's a good suggestion to navigate the issue, but unfortunately, it doesn't work in this case. In this game, there are 6 decks of scoring cards, and each deck has 7 cards. So in one deck, the 7th card may be worth 20 points but the first card may only be worth 1 point. So there's really no way to simply scale the math to make the numbers smaller. The broad range in card values is also important to be able to balance the rewards of the cards.
What you say, though, is really the question about player psychology I'm trying to get at -- if you didn't win, why does it matter whether you came within 5 points or within 20 points of winning? Why isn't it equivalently meaningful to say "I was within one action of winning (or in this case, 'placing respectfully')"? ie, do players look to the scoring system to crown a winner, or must it also provide all players with a "report card" of how well they did?
Thanks for your suggestion.