Hi all,
I was wondering does it sound "stupid" to have to use a calculator to play a game??? :P
My formula for conflict resolution is not so complicated on its own:
(Your ATK) - (Opponent DFS) or
(2 x STR) - (END + DEX)
Not too bad... Here's the kicker. When I add multiple units (ARMY):
Let's say you have four (4) units and your opponent has three (3):
(4 x (2 x STR)) - (3 x (END + DEX))
It's kinda "difficult" to do this math in your head (and get it right). It's still a "work in progress": one thing I am certain is that you will have multiple units. The formulas and calculations remain to be seen...
Limit case: (9 x (2 x 9) - (9 x (9 + 9)) = (9 x 18) - (9 x 18) = 0
I "personally" need a calculator to do (9 x 18) = 162 (or a piece of paper...) The result of that battle is ALL units die, neither player wins anything (0). Positive numbers favor the attacker winning and negative numbers favor the defender winning.
The other thing is that bonuses can come into play raising STR or ATK. Defensive bonuses can also apply on either END or DEX.
Basic formula:
(Your ATK) - (Opponent DFS) or
(2 x STR) - (END + DEX)
With bonuses (sample: ATK = +4 and DEX = +2):
((2 x STR) + 4) - (END + DEX + 2)
Obviously if you add ARMY to it... Again the formula is not that easy to calculate (need a calculator - or a sheet of paper).