For one of the games I am currently in the process of brainstorming, I am considering using 2d6 as a mechanic. I am planing on using it for skill test. The three options I have come up with are as follows
1. skill + 2d6 vs target# + 2d6
This creates a direct comparable result of skill vs target#
2. Skill + 2d6 vs target#
The difference here is the target# in 1 would need to be increased by 7 (average result of 2d6) and is no directly comparable to a skill level
3. Skill + 1d6 - 1d6 vs Target#
This way the skill is still directly comparable to the target#
So the question comes down to what would be prefereable, I still wish for the bellcurve that 2d6 offers.
that is why I want to use 2d6, as while there is still an element of change, it is a bell curve so the results are more predictable, and a lot less random than linear dice (ie 1d6)