Hey All,
I’m currently designing a game about scientists who are trying to flee an intergalactic research ship as it is being attacked by aliens. I’m trying to make the names of various actions somewhat science-nerdy, but not so inside that non-scientists would be confused. Anyways, my new prototype has a few new actions, and I’d like your feedback:
In this game, the victory points which allow you to win the game are called “data points.” You can get them in three ways (and I need help with the names of #s 2 and 3):
1) Whenever a scientist escapes the ship, she is worth some number of data points.
2) On board the ship, there are several ___ tokens. When a scientist picks one up, she gains a particular power (such as greater movement), but also, if she can carry it off the ship, she gains extra data points.
3) During your turn, you can discard some number of cards and spend an action to draw ___ cards. Each of these cards, at the end of the game, is worth 0-4 data points.
What are thoughts for names for #2 and #3? I was considering “research tokens” and “publication cards,” but want your thoughts (esp. the latter one I’m not super fond of yet).
Simon
Decent ideas, I especially like "upgrade token," though nothing has really grabbed me yet. Does anyone have thoughts that are less computer-science-y?