I decided to edit this whole topic.
When we play our hobby game. We use Action Points (AP) to determine how and where our pieces act.
The AP are placed on these pieces. And are cumulative in nature.
Meaning that if an action costs 1 AP. The next time this piece uses another action, the costs are also increased by 1 AP.
While I want to get rid of the fact that we place AP on the pieces.
I can't seem to get rid of the cumulative costs, without harming the balance of the game.
By removing cumulative costs. Everyone will be using melee pieces only until these perish.
7 melee squads was clumsy. Players needed ranged as well.
But using 1 melee squad 7 times, comes in very handy.
I don't think I can improve this at all...?