In my dice roller game, I have a bust mechanic. I also have lots of cards that can manipulate the dice. Being a push your luck game, do you think that if you "bust" on a roll, you can still use your cards (with dice-modifying events) to avoid the bust? or should the push your luck be exactly that on the bust-- "un-mitigatable?" At this time, the cards do require spending a resource (some spends are higher than others depending on the amount and control of manipulation. I am too close to this one to decide which I prefer. Part of me wants it un-mitigatable. Part of me wants to use the cards for their very purpose...help mitigate the luck...otherwise what's the point of the cards?
As always, thanks for your responses.
Mark