I have a system for a card game where each turn players must balance increasing their board presence, long term resources, and drawing new cards. Increasing in one area means increasing less in the others.
Right now I’m looking for a combat system to use for initial play testing.
Currently I'm considering borrowing from keyforge, hearthstone, or magic in that order of preference.
Do you have any recommendations of games with quick to resolve attack/combat systems I should check out?
Hearthstone was actually a paper game first with the exact same mechanics for combat, it was then called the WoW TCG I think.
When I speak of combat system, I mean only the attacking/defending of cards specifically, not any other mechanics of the game.