I am working on a game right now that involves up to 6 players. I am going to make a deck of cards in which the cards have many different functions. Basically there will be many of one type of card and then rare cards with special functions.
Does anyone have any stories about how they may have developed a deck of cards and adjusted the ratios of common cards or rare cards to the number of players? Just can't seem to figure out how many cards is too many or too few for the common or rare cards. i figure there must be some sort of formula that games like magic the gathering use...
i appreciate any help anyone can give
excellent feedback everyone,
I appreciate it. I'm still working on my game mechanic so I will definately keep these ideas in mind while I proceed. To make it more complicated I am planning on having cards with multiple uses. For instance: at the beginning of the game you will need a lot of one card in order to gain access to a different part of the board where those cards are no longer needed. I don't want those early level cards to just become place holders in a hand so I might have them be used for a different purpose as you proceed through the game. My game has 6 different players and each will choose a specific imaginary character to be in the game so maybe I will have the secondary use only applicable to a particular character which would make the original use for the card very common but the card would become rare if you try to match it up to your character (that might not make sense, sorry). I might even have double-ended cards that have one use when turned up one way but describe a different use when rotated the other way.
I may have difficulty getting 6 people to playtest but I will keep your ideas in mind everyone!