Hello, Im Mantas from Lithuania.
Happy New Year!!!
Im a newbie in whole board game creating world :) I decided to try to make my own war game and have an idea about a combat mechanics. Here's example:
Firstly i will describe a war unit, that is soldier.
War unit - Soldier:
3 hit points (health), Defence is 1 and he has few attacks - Low damage of 1, Medium damage of 3, High damage of 5 and critical hit of 9 damage points.
Secondly there is a combat dice with these values: 1. Miss, 2. Low damage, 3. Medium damage, 4. Medium damage, 5. High damage and 6. Critical damage.
And defence dice: Soldier can defend (kill one of enemy unit) only if he rolls 1.
So imagine, that Player1 with 3 soldiers is attacking Player2 with 5 soldiers.
1. Player1 rolls 3 combat dices and scores Low, Mid and Crit, that is 1+3+9=13 dmg points. At the same time, as Player1 rolls combat dices, Player2 rolls 5 defence dices and scores 4,5,2,1,6 (one success).
2. Player2's total health in this battle is 3x5=15 and total defence is 5x1=5. So Player1 did damage to Player2 of total 13-5=8. Player2's Health is reduced from 15 to 7 - 3 soldiers left.
3. Player2 rolled one "1" with dice, so Player1 is left with 2 soldiers.
Player1 decides to attack again or not. If Player1 decides to go away:), then the Player2 can decide to immediatly attack Player1 and the Combat is engaged again.
My question is: I'm afraid, that such a battle system (with war units health and attack range) will require quite a lot of simple math :) and it could be to hard, long, boring and not so entertaining. What do you think, is it too complex for a game or is it quite good idea?
Thank you for warm welcome :)
And thank you for your advices, it helped me very much on generating ideas.
Your questions to consider helped me to shape overall game idea.
And your suggestion to get involved other parts of the brain healed my headache about to mathy battle system.
Thanks.