Okay ... since this is going to be about "Combat" mechanics... Let me explain what I had in mind BEFORE and what I am thinking about NOW. And you can all share with me your thoughts.
1. White vs. Black (Good vs. Evil)
So originally the battles were to be a random draw of either White or Black tokens (Wooden Cubes). If was somewhat simple, you place your White cubes into a bag and the opponent places his Black cubes into the same bag... Then you draw a winner from the bag and continue for three (3) waves.
Pros: Simple and Effective
Cons: No longer an option if I want both players to use both White and Black cards... So I have to come up with another solution.
2. Two (2) bags (Both players lose)
This is my current idea. You place all your cubes into each player's bag. Then both players draw one cube from each bag. Both players discard that cube... So basically you draw two (2) losers from the bags. You do this once for one (1) wave or each attack.
Pros: Still Simple and Effective
Cons: Requires two (2) bags and players always lose a token.
So instead of favoring one player over the other (Victory/loss) BOTH players would evenly lose one (1) token during the course of an attack. There are no winners, just casualties of war... (So to speak).
What do you think about these two (2) mechanics??? One is a traditional random draw to determine a winner, the other is two (2) random draws to determine two losers...
I know Option #2 seems rather controversial. And so I'd like to know what other designers think about this!
The following mechanic might be more middle of the road:
3. One bag, 10 tokens, 5 each
Each player chooses 5 tokens and place them all in one (1) bag. Next draw three (3) tokens from the bag (3 out of 10).
If the token is unique in color, only that token gets removed.
If both players played that color, two (2) tokens are removed.
What this does is setup a unique paradigm: black and white are almost mutually exclusive. This means that the odds that an opponent play the opposing color less frequent.
It also means that you might want to vary your cards in play...
More to think about!