I want people's opinions on something. Right now I am working on a wargame where each character has 3 non-combat related stats, and I am trying to collapse it into 2 (for simplicity). The three stats I currently have are:
Intelligence- This is how smart the character is. Right now, intelligence pretty much only has one use: when you are not given a specific order, you can take an intelligence check to see if you can figure out what to do on your own.
Spirit- A character uses their spirit basically to commune with other worlds. The character passes spirit checks to use meditation powers, control summoned creatures, avoid being possessed, and the like.
Save- This is kind of the catch-all of things that are not covered before. This stat protects you from blinding, poison, spells, curses, hypnosis, explosions, mind control, magic special attacks, etc.
Do you have any suggestions or obvious ways of somehow recombining these abilities into 2 things that makes some kind of intuitive sense?
Simon
Thinking about this, you're probably right, that Intelligence could probably be removed with too much damage to the game (thanks for the suggestion).
So, in thinking about this, does the name "save" sound as bad as I think it does?