I'm working on a new side project and am having a mental hurdle. A large part of the game needs to be deception and controlling information about your force until you actually enter battle.
The basics are pretty standard fare, armies on a hex grid. The issue Is these armies will be comprised of 3 types of soldier in various amounts. Each group of soldiers (a regiment if you will) will be one token each and will be group into larger groups called armies (which move as one unit), but on the board I don't want the other player to know the exact number of mix of each army unless the game dictates.
The only thing I can think of is some sort of blind set up on the table where by players can keep the groups of armies divided out of sight of the other player, with each army represented by a generic "army token" on the board. Players would move the army and when necessary reveal the armies contents to their opponent by revealing that army from their blind. This seems nice because it allows complex armies to evolve, but it seems like it could lead to two bad scenarios.
A) Cheating, players dishonestly revealing or making moves behind the blind that would be impossible to detect to the other player
B) Blinds are big and awkward and make playing the game potentially physically cumbersome.
Are there any games out there with a successful execution of this idea, or any good brain stormers out there with a better idea? Any help is appreciated.