Hey,
I've got a small problem, and would appreciate any suggestions on how to solve it.
I got a board with a hex map on it, and there's different types of tiles on some of the hexes.
Each type of tile is a certain terrain feature, and the players can place some of them around the board.
For example, a Mountain tile or say a chain of water tiles (larger ocean).
Now the problem is as follows: theres a deck of event cards that the players have to draw from every now and then.
But the event drawn might be a tsunami (that happens at a random water chain) or vulcano eruption (that happens at a mountain tile) event.
How should I determine which chain/tile the event occurs at?
It can't be written on the card as it'd be too easy to learn all the event cards and then just adapt to them.
Additionally, once the mountain tile for the eruption has been chosen, the 'lava' only affect one tile adjacent to it.
How should I determine which adjacent tile is affected?
I'd like to note that there aren't any dice used in the game, so i think its uncessesary to add dice to the game only to be used for one thing. And I'd want to avoid creating a deck with cards that represent the hexes.
Thanks a lot for taking the time to read!
- SuperioR
Thanks for all the great ideas!
I'm going to have to think about all the different ideas and then hopefully choose a good system for the game. Trial and error I guess, but you guys got lots of things for me to try :)
If you got more suggestions I'm listening.
Thanks!
- SuperioR