Hello!
I am working on a game tentatively called Sleeping Dragon. It's a pretty simple game where 2 players play mages constructing a magical cage around a sleeping dragon. The game components are pretty much just a game board (dry erase), and a couple of markers or crayons. The goal being to construct more of the cage than the other player.
Right now, the game may be too simple. I am thinking of adding a mechanic where there is a potential for the dragon to wake up, in which case everyone loses. But, I am not sure how to simulate it. Right now, a game could take up to 45 turns, and I'd really only want there to be a slim chance of the dragon waking up.
I considered adding a pair of dice, and having each player roll after each move. If the dice come up snake-eyes, the dragon wakes. But, statistically, that is likely to happen 1 in 36 rolls, which means that the dragon would wake every game. Plus, the dice seems in-elegant to me, compared to the rest of the game. So, I am looking of other options on how to simulate the dragon waking.
Does anyone have any suggestions?
-Ed Wedig
edwedig.com
Graphic Design and Web Design Services
A bit of clarification: as the game stands right now, each turn the players can move from one side of the cage to another, and add one bar to the cage (draw one line). Each side of the cage has an odd number of bars, and when all of the bars are placed, that side is done and neither player can cross that side again. Also, the player who placed more bars on that side "wins" the side; the player who wins more sides of the cage will win the game when all sides are complete.
I am considering one of two things right now: allowing the players, when they move to a new side, the option of either placing a bar (and having to roll to see if they wake the dragon), or opting to not place a bar, and then they don't have to roll. This allows players to "push their luck" by placing more bars of the cage, but may end up in a standoff where neither player wants to place bars. Or, there is a chance that the first player to place a bar will wake the dragon.
The other thing I am considering is to have each player roll both dice for each bar that they place. If either die is higher than the number of bars on that side, then they can add another bar. But, if both dice come up 1's (snake eyes), then they immediately lose. I like this idea, because it integrates the dice mechanic into the game better, and does not feel tacked on. But, it could extend the game quite a bit.
The good news is that there are lots of game enthusiasts in my family, so I will see if I can talk some people into trying out some variants tomorrow when we hang out.
-Ed Wedig
edwedig.com
Graphic Design and Web Design Services