For those of you following the hippest trends in game design, I imagine that in the next two or three years there will be a good chunk of game designers with a "Legacy" game in the works. (If you are unfamiliar with Risk Legacy, or at least the innovative concept behind the game, check it out on BGG)
I don't necessarily want to define exactly what a Legacy game is, but I'd love to brainstorm the main concept that I find intriguing: permanently damaging the board game over multiple plays. This is something that is exceedingly difficult to balance in a game design, as most board game consumers do NOT want to burn/marr/destroy their beloved game. Plus, with destruction comes possible unforeseen circumstances and emergent behavior that could totally wreck the fun-factor. But it's oh so satisfying!
For now though, my main question: In what meaningful ways can a board game be destroyed? What kind of actions could cause permanent, inescapable damage or alteration to a board game or card game?
(just to note: It's not as easy as you might think. If you are supposed to "destroy" a card by ripping it up, technically a finicky owner could just place it back in the box. But, for example, choosing a sticker and placing it on the board, is effectively permanent.)
thanks for the replies! I really like some of these ideas (origami folding board, scratch off or removable stickers) as I might have never considered them. The idea of permanence is something strange and scary, but I think (especially in the budget card or board game category) there is a ton of space for creativity. I buy downloadable video game titles all the time and while I don't delete them and destroy them, there is something temporary and fascinating about the process. $10 to rip and burn for four hours or so sounds completely worth it.
But, I say, keep it permanent permanent. I can avoid ripping up a card, or burning a meeple. Folding a card in half, placing a sticker, scratching off a sticker to reveal the underneath, "naming" a card, ripping the card into little pieces and using those pieces during gameplay, using a sharpie on a meeple, poking holes in the actual gamebox... Yes, the possibilities seem endless, but I really enjoy discovering unique ways to consider a new mechanic.