Hi All,
I'd like to kick off a discussion on the idea of an intentional "leader" player and their possible capabilities while maintaining a balanced game as players work to achieve winning conditions. Let's assume the game partly involves acquiring and trading of resources to obtain items that are used to build personal tableau.
The idea comes from a game I am brainstorming where the players are randomly assigned roles in a family (3 generations) and the "abuelita," or grandmother, is a prominent role. Each family member is trying to accumulate items, or offerings, to honor the abuelito.
Or, take the idea of a crew in a spaceship and a player is assigned the captain with special abilities. How about an ancient civilization with a chosen leader?
What comes to mind in terms of mechanics when you start thinking ways to maintain a balanced game, or a co-dependence among all players with a leader player? Consider this an open-floor discussion. Give any example you'd like.
My ideas:
- Money, if involved, does not count toward winning conditions; that way, if the leader is intentionally responsible for funds, they aren't already setup for victory
- The leader must NOT own above a certain amount of resources by the end of the game, to ensure they are not playing greedily
- The leader is the only source from which others obtain resources and/or abilities (perhaps while adhering to the above item); that way, the leader must give up resources
- The leader can only obtain certain items or resources from the other players rather than from the board or resource pools
- Specific rules for the leader without being too clunky, e.g. the leader gives all players a resource at once while any one player can take from the leader
I'll stop there for sake of brevity. Looking forward to hearing your thoughts. Thanks.
Good example. Is there a game that happens to have a similar feature? I'd also like to know if there are games out there with a similar mechanic.