Hey everyone! I have recently gotten into this fine hobby of game design. I am working on my second game after my first game fell through faster than an overweight polar bear on thin ice. Anyway, I think it didn't work because I had no real input from other designers.
My question is in regards to a moving mechanic. My game is about paying to pick some up, put it in a vehicle, then take it to a storehouse. First one to fill up the storehouse wins. Right now different objects cost different amounts. Its kind of like Ticket to Ride, where a 7 point object cost 4 cards of a color, and a ten point object cost 5 cards of a different color. You can take different actions on your turn and one of them is collecting cards. I can't figure out a good way to make the vehicles move. I tried to use the same card collection system but that didn't work, like to travel so far you need x amount of y cards. That was boring, so I tried just having moving take up a whole turn. That didn't work either. What can I do to make moving, or even picking up objects, more interesting and strategic.
Thanks!
Both of these are good ideas. There are no real road segments because you are using a spaceship to pick things up, so I don't know if all fuel costs the same to get there, but the cost to pick things up can vary.